# NEWTON: Neural View-Centric Mapping for On-the-Fly Large-Scale SLAM

arXiv: https://arxiv.org/abs/2303.13654 · HTML: https://mlsanity.com/paper/2303.13654/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 40 references that are in the map.
- First posted on arXiv 23 Mar 2023.

## Builds on (most cited first, 29 of 29)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM](https://mlsanity.com/paper/1804.00874/) (2018)
- [BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration](https://mlsanity.com/paper/1604.01093/) (2016)

## Built on by (most cited first, 17 of 17)

- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians](https://mlsanity.com/paper/2405.16544/) (2024)
- [LoopSplat: Loop Closure by Registering 3D Gaussian Splats](https://mlsanity.com/paper/2408.10154/) (2024)
- [Loopy-SLAM: Dense Neural SLAM with Loop Closures](https://mlsanity.com/paper/2402.09944/) (2024)
- [GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM](https://mlsanity.com/paper/2403.19549/) (2024)
- [Neural Radiance Field in Autonomous Driving: A Survey](https://mlsanity.com/paper/2404.13816/) (2024)
- [MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction](https://mlsanity.com/paper/2402.03762/) (2024)
- [MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM](https://mlsanity.com/paper/2411.16785/) (2024)
- [VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes](https://mlsanity.com/paper/2501.08286/) (2025)
- [NeRF-VO: Real-Time Sparse Visual Odometry with Neural Radiance Fields](https://mlsanity.com/paper/2312.13471/) (2023)
- [Hi-Map: Hierarchical Factorized Radiance Field for High-Fidelity Monocular Dense Mapping](https://mlsanity.com/paper/2401.03203/) (2024)
- [Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM](https://mlsanity.com/paper/2403.19473/) (2024)
- [Monocular Gaussian SLAM with Language Extended Loop Closure](https://mlsanity.com/paper/2405.13748/) (2024)
- [Neural Graph Map: Dense Mapping with Efficient Loop Closure Integration](https://mlsanity.com/paper/2405.03633/) (2024)
- [Deblur Gaussian Splatting SLAM](https://mlsanity.com/paper/2503.12572/) (2025)
- [ConfidentSplat: Confidence-Weighted Depth Fusion for Accurate 3D Gaussian Splatting SLAM](https://mlsanity.com/paper/2509.16863/) (2025)
- [HIGS: Hierarchical Implicit Grids for Joint Geometric and Semantic Scene Understanding](https://mlsanity.com/paper/2609.38620/) (2026)

## Abstract (arXiv)

Neural field-based 3D representations have recently been adopted in many areas including SLAM systems. Current neural SLAM or online mapping systems lead to impressive results in the presence of simple captures, but they rely on a world-centric map representation as only a single neural field model is used. To define such a world-centric representation, accurate and static prior information about the scene, such as its boundaries and initial camera poses, are required. However, in real-time and on-the-fly scene capture applications, this prior knowledge cannot be assumed as fixed or static, since it dynamically changes and it is subject to significant updates based on run-time observations. Particularly in the context of large-scale mapping, significant camera pose drift is inevitable, necessitating the correction via loop closure. To overcome this limitation, we propose NEWTON, a view-centric mapping method that dynamically constructs neural fields based on run-time observation. In contrast to prior works, our method enables camera pose updates using loop closures and scene boundary updates by representing the scene with multiple neural fields, where each is defined in a local coordinate system of a selected keyframe. The experimental results demonstrate the superior performance of our method over existing world-centric neural field-based SLAM systems, in particular for large-scale scenes subject to camera pose updates.
