# Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wild

arXiv: https://arxiv.org/abs/2303.13652 · HTML: https://mlsanity.com/paper/2303.13652/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 43 references that are in the map.
- First posted on arXiv 23 Mar 2023.

## Builds on (most cited first, 30 of 34)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimation](https://mlsanity.com/paper/2104.14639/) (2021)
- [Capturing Hands in Action using Discriminative Salient Points and Physics Simulation](https://mlsanity.com/paper/1506.02178/) (2015)
- [Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data](https://mlsanity.com/paper/2003.09572/) (2020)
- [Interacting Attention Graph for Single Image Two-Hand Reconstruction](https://mlsanity.com/paper/2203.09364/) (2022)
- [Human Body Model Fitting by Learned Gradient Descent](https://mlsanity.com/paper/2008.08474/) (2020)
- [Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation](https://mlsanity.com/paper/2011.11534/) (2020)
- [Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera](https://mlsanity.com/paper/2106.08059/) (2021)
- [Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes](https://mlsanity.com/paper/2104.07300/) (2021)
- [NeuralAnnot: Neural Annotator for 3D Human Mesh Training Sets](https://mlsanity.com/paper/2011.11232/) (2020)
- [Learning 3D Human Shape and Pose from Dense Body Parts](https://mlsanity.com/paper/1912.13344/) (2019)

## Built on by (most cited first, 30 of 36)

- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video](https://mlsanity.com/paper/2311.18448/) (2023)
- [Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera](https://mlsanity.com/paper/2412.12861/) (2024)
- [A Dataset of Relighted 3D Interacting Hands](https://mlsanity.com/paper/2310.17768/) (2023)
- [Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects](https://mlsanity.com/paper/2403.16428/) (2024)
- [HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interaction](https://mlsanity.com/paper/2406.06843/) (2024)
- [InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion](https://mlsanity.com/paper/2403.17422/) (2024)
- [Reconstructing Hand-Held Objects in 3D from Images and Videos](https://mlsanity.com/paper/2404.06507/) (2024)
- [Scaling up Multimodal Pre-training for Sign Language Understanding](https://mlsanity.com/paper/2408.08544/) (2024)
- [OHTA: One-shot Hand Avatar via Data-driven Implicit Priors](https://mlsanity.com/paper/2402.18969/) (2024)
- [3D Pose Estimation of Two Interacting Hands from a Monocular Event Camera](https://mlsanity.com/paper/2312.14157/) (2023)
- [MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clips](https://mlsanity.com/paper/2508.05506/) (2025)
- [HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models](https://mlsanity.com/paper/2312.04867/) (2023)
- [Authentic Hand Avatar from a Phone Scan via Universal Hand Model](https://mlsanity.com/paper/2405.07933/) (2024)
- [AttentionHand: Text-driven Controllable Hand Image Generation for 3D Hand Reconstruction in the Wild](https://mlsanity.com/paper/2407.18034/) (2024)
- [DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image](https://mlsanity.com/paper/2406.17988/) (2024)
- [HandOS: 3D Hand Reconstruction in One Stage](https://mlsanity.com/paper/2412.01537/) (2024)
- [Weakly-Supervised 3D Hand Reconstruction with Knowledge Prior and Uncertainty Guidance](https://mlsanity.com/paper/2407.12307/) (2024)
- [The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction](https://mlsanity.com/paper/2606.30308/) (2026)
- [PAD-Hand: Physics-Aware Diffusion for Hand Motion Recovery](https://mlsanity.com/paper/2603.26068/) (2026)
- [Generative Hierarchical Temporal Transformer for Hand Pose and Action Modeling](https://mlsanity.com/paper/2311.17366/) (2023)
- [Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery](https://mlsanity.com/paper/2505.17677/) (2025)
- [EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera](https://mlsanity.com/paper/2605.12498/) (2026)
- [Enhancing Hands in 3D Whole-Body Pose Estimation with Conditional Hands Modulator](https://mlsanity.com/paper/2603.14726/) (2026)
- [ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery](https://mlsanity.com/paper/2608.20308/) (2026)
- [MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervision](https://mlsanity.com/paper/2609.04958/) (2026)
- [Textureless Deformable Surface Reconstruction with Invisible Markers](https://mlsanity.com/paper/2308.13678/) (2023)
- [Monocular 3D Hand Mesh Recovery via Dual Noise Estimation](https://mlsanity.com/paper/2312.15916/) (2023)
- [Learning Transformation-Isomorphic Latent Space for Accurate Hand Pose Estimation](https://mlsanity.com/paper/2502.12535/) (2025)
- [From 2D Alignment to 3D Plausibility: Unifying Heterogeneous 2D Priors and Penetration-Free Diffusion for Occlusion-Robust Two-Hand Reconstruction](https://mlsanity.com/paper/2503.17788/) (2025)

## Abstract (arXiv)

Despite recent achievements, existing 3D interacting hands recovery methods have shown results mainly on motion capture (MoCap) environments, not on in-the-wild (ITW) ones. This is because collecting 3D interacting hands data in the wild is extremely challenging, even for the 2D data. We present InterWild, which brings MoCap and ITW samples to shared domains for robust 3D interacting hands recovery in the wild with a limited amount of ITW 2D/3D interacting hands data. 3D interacting hands recovery consists of two sub-problems: 1) 3D recovery of each hand and 2) 3D relative translation recovery between two hands. For the first sub-problem, we bring MoCap and ITW samples to a shared 2D scale space. Although ITW datasets provide a limited amount of 2D/3D interacting hands, they contain large-scale 2D single hand data. Motivated by this, we use a single hand image as an input for the first sub-problem regardless of whether two hands are interacting. Hence, interacting hands of MoCap datasets are brought to the 2D scale space of single hands of ITW datasets. For the second sub-problem, we bring MoCap and ITW samples to a shared appearance-invariant space. Unlike the first sub-problem, 2D labels of ITW datasets are not helpful for the second sub-problem due to the 3D translation's ambiguity. Hence, instead of relying on ITW samples, we amplify the generalizability of MoCap samples by taking only a geometric feature without an image as an input for the second sub-problem. As the geometric feature is invariant to appearances, MoCap and ITW samples do not suffer from a huge appearance gap between the two datasets. The code is publicly available at https://github.com/facebookresearch/InterWild.
