# Egocentric Audio-Visual Object Localization

arXiv: https://arxiv.org/abs/2303.13471 · HTML: https://mlsanity.com/paper/2303.13471/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 90 references that are in the map.
- First posted on arXiv 23 Mar 2023.

## Builds on (most cited first, 30 of 50)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Dilated Residual Networks](https://mlsanity.com/paper/1705.09914/) (2017)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognition](https://mlsanity.com/paper/1908.08498/) (2019)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [Localizing Visual Sounds the Hard Way](https://mlsanity.com/paper/2104.02691/) (2021)
- [Audiovisual SlowFast Networks for Video Recognition](https://mlsanity.com/paper/2001.08740/) (2020)
- [Unified Multisensory Perception: Weakly-Supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2007.10558/) (2020)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)
- [Charades-Ego: A Large-Scale Dataset of Paired Third and First Person Videos](https://mlsanity.com/paper/1804.09626/) (2018)
- [Rolling-Unrolling LSTMs for Action Anticipation from First-Person Video](https://mlsanity.com/paper/2005.02190/) (2020)
- [Multiple Sound Sources Localization from Coarse to Fine](https://mlsanity.com/paper/2007.06355/) (2020)
- [Multi-Modal Domain Adaptation for Fine-Grained Action Recognition](https://mlsanity.com/paper/2001.09691/) (2020)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Co-Separating Sounds of Visual Objects](https://mlsanity.com/paper/1904.07750/) (2019)
- [When will you do what? - Anticipating Temporal Occurrences of Activities](https://mlsanity.com/paper/1804.00892/) (2018)

## Built on by (most cited first, 30 of 40)

- [Video Understanding with Large Language Models: A Survey](https://mlsanity.com/paper/2312.17432/) (2023)
- [EgoLife: Towards Egocentric Life Assistant](https://mlsanity.com/paper/2503.03803/) (2025)
- [Meerkat: Audio-Visual Large Language Model for Grounding in Space and Time](https://mlsanity.com/paper/2407.01851/) (2024)
- [Audio-Visual Instance Segmentation](https://mlsanity.com/paper/2310.18709/) (2023)
- [Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos](https://mlsanity.com/paper/2406.09272/) (2024)
- [Listen to Look into the Future: Audio-Visual Egocentric Gaze Anticipation](https://mlsanity.com/paper/2305.03907/) (2023)
- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [Images that Sound: Composing Images and Sounds on a Single Canvas](https://mlsanity.com/paper/2405.12221/) (2024)
- [SAVVY: Spatial Awareness via Audio-Visual LLMs through Seeing and Hearing](https://mlsanity.com/paper/2506.05414/) (2025)
- [The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective](https://mlsanity.com/paper/2312.12870/) (2023)
- [Multimodal Cross-Domain Few-Shot Learning for Egocentric Action Recognition](https://mlsanity.com/paper/2405.19917/) (2024)
- [Modeling and Driving Human Body Soundfields through Acoustic Primitives](https://mlsanity.com/paper/2407.13083/) (2024)
- [High-Quality Visually-Guided Sound Separation from Diverse Categories](https://mlsanity.com/paper/2308.00122/) (2023)
- [Discover and Mitigate Multiple Biased Subgroups in Image Classifiers](https://mlsanity.com/paper/2403.12777/) (2024)
- [Towards Omnimodal Expressions and Reasoning in Referring Audio-Visual Segmentation](https://mlsanity.com/paper/2507.22886/) (2025)
- [Caption Anything in Video: Fine-grained Object-centric Captioning via Spatiotemporal Multimodal Prompting](https://mlsanity.com/paper/2504.05541/) (2025)
- [EMAG: Ego-motion Aware and Generalizable 2D Hand Forecasting from Egocentric Videos](https://mlsanity.com/paper/2405.20030/) (2024)
- [Cognition Transferring and Decoupling for Text-supervised Egocentric Semantic Segmentation](https://mlsanity.com/paper/2410.01341/) (2024)
- [EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generation](https://mlsanity.com/paper/2512.24731/) (2025)
- [Hear Me, See Me, Understand Me: Audio-Visual Autism Behavior Recognition](https://mlsanity.com/paper/2406.02554/) (2024)
- [Spherical World-Locking for Audio-Visual Localization in Egocentric Videos](https://mlsanity.com/paper/2408.05364/) (2024)
- [Learning to Highlight Audio by Watching Movies](https://mlsanity.com/paper/2505.12154/) (2025)
- [MMPerspective: Do MLLMs Understand Perspective? A Comprehensive Benchmark for Perspective Perception, Reasoning, and Robustness](https://mlsanity.com/paper/2505.20426/) (2025)
- [PreFM: Online Audio-Visual Event Parsing via Predictive Future Modeling](https://mlsanity.com/paper/2505.23155/) (2025)
- [ZeroSep: Separate Anything in Audio with Zero Training](https://mlsanity.com/paper/2505.23625/) (2025)
- [What's Making That Sound Right Now? Video-centric Audio-Visual Localization](https://mlsanity.com/paper/2507.04667/) (2025)
- [MIP-GAF: A MLLM-annotated Benchmark for Most Important Person Localization and Group Context Understanding](https://mlsanity.com/paper/2409.06224/) (2024)
- [Unveiling Visual Biases in Audio-Visual Localization Benchmarks](https://mlsanity.com/paper/2409.06709/) (2024)
- [EGOFALLS: A visual-audio dataset and benchmark for fall detection using egocentric cameras](https://mlsanity.com/paper/2309.04579/) (2023)
- [Rethinking Audio-Visual Adversarial Vulnerability from Temporal and Modality Perspectives](https://mlsanity.com/paper/2502.11858/) (2025)

## Abstract (arXiv)

Humans naturally perceive surrounding scenes by unifying sound and sight in a first-person view. Likewise, machines are advanced to approach human intelligence by learning with multisensory inputs from an egocentric perspective. In this paper, we explore the challenging egocentric audio-visual object localization task and observe that 1) egomotion commonly exists in first-person recordings, even within a short duration; 2) The out-of-view sound components can be created while wearers shift their attention. To address the first problem, we propose a geometry-aware temporal aggregation module to handle the egomotion explicitly. The effect of egomotion is mitigated by estimating the temporal geometry transformation and exploiting it to update visual representations. Moreover, we propose a cascaded feature enhancement module to tackle the second issue. It improves cross-modal localization robustness by disentangling visually-indicated audio representation. During training, we take advantage of the naturally available audio-visual temporal synchronization as the ``free'' self-supervision to avoid costly labeling. We also annotate and create the Epic Sounding Object dataset for evaluation purposes. Extensive experiments show that our method achieves state-of-the-art localization performance in egocentric videos and can be generalized to diverse audio-visual scenes.
