# Deep RL with Hierarchical Action Exploration for Dialogue Generation

arXiv: https://arxiv.org/abs/2303.13465 · HTML: https://mlsanity.com/paper/2303.13465/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 37 references that are in the map.
- First posted on arXiv 22 Mar 2023.

## Builds on (most cited first, 27 of 27)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [HuggingFace's Transformers: State-of-the-art Natural Language Processing](https://mlsanity.com/paper/1910.03771/) (2019)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [DialoGPT: Large-Scale Generative Pre-training for Conversational Response Generation](https://mlsanity.com/paper/1911.00536/) (2019)
- [DailyDialog: A Manually Labelled Multi-turn Dialogue Dataset](https://mlsanity.com/paper/1710.03957/) (2017)
- [Recipes for building an open-domain chatbot](https://mlsanity.com/paper/2004.13637/) (2020)
- [Supervised Learning of Universal Sentence Representations from Natural Language Inference Data](https://mlsanity.com/paper/1705.02364/) (2017)
- [Deep Reinforcement Learning for Dialogue Generation](https://mlsanity.com/paper/1606.01541/) (2016)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://mlsanity.com/paper/1706.05125/) (2017)
- [The Design and Implementation of XiaoIce, an Empathetic Social Chatbot](https://mlsanity.com/paper/1812.08989/) (2018)
- [Offline RL Without Off-Policy Evaluation](https://mlsanity.com/paper/2106.08909/) (2021)
- [Offline RL for Natural Language Generation with Implicit Language Q Learning](https://mlsanity.com/paper/2206.11871/) (2022)
- [Human-centric Dialog Training via Offline Reinforcement Learning](https://mlsanity.com/paper/2010.05848/) (2020)
- [From Eliza to XiaoIce: Challenges and Opportunities with Social Chatbots](https://mlsanity.com/paper/1801.01957/) (2018)
- [You Impress Me: Dialogue Generation via Mutual Persona Perception](https://mlsanity.com/paper/2004.05388/) (2020)
- [Rethinking Action Spaces for Reinforcement Learning in End-to-end Dialog Agents with Latent Variable Models](https://mlsanity.com/paper/1902.08858/) (2019)
- [GODEL: Large-Scale Pre-Training for Goal-Directed Dialog](https://mlsanity.com/paper/2206.11309/) (2022)
- [CHAI: A CHatbot AI for Task-Oriented Dialogue with Offline Reinforcement Learning](https://mlsanity.com/paper/2204.08426/) (2022)
- [Twitter Topic Classification](https://mlsanity.com/paper/2209.09824/) (2022)
- [Deep Dyna-Q: Integrating Planning for Task-Completion Dialogue Policy Learning](https://mlsanity.com/paper/1801.06176/) (2018)
- [A Personalized Dialogue Generator with Implicit User Persona Detection](https://mlsanity.com/paper/2204.07372/) (2022)

## Built on by (most cited first, 1 of 1)

- [Simulation-Free Hierarchical Latent Policy Planning for Proactive Dialogues](https://mlsanity.com/paper/2412.14584/) (2024)

## Abstract (arXiv)

Traditionally, approximate dynamic programming is employed in dialogue generation with greedy policy improvement through action sampling, as the natural language action space is vast. However, this practice is inefficient for reinforcement learning (RL) due to the sparsity of eligible responses with high action values, which leads to weak improvement sustained by random sampling. This paper presents theoretical analysis and experiments that reveal the performance of the dialogue policy is positively correlated with the sampling size. To overcome this limitation, we introduce a novel dual-granularity Q-function that explores the most promising response category to intervene in the sampling process. Our approach extracts actions based on a grained hierarchy, thereby achieving the optimum with fewer policy iterations. Additionally, we use offline RL and learn from multiple reward functions designed to capture emotional nuances in human interactions. Empirical studies demonstrate that our algorithm outperforms baselines across automatic metrics and human evaluations. Further testing reveals that our algorithm exhibits both explainability and controllability and generates responses with higher expected rewards.
