# Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes

arXiv: https://arxiv.org/abs/2303.13450 · HTML: https://mlsanity.com/paper/2303.13450/

## Key facts

- Cited by 75 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 29 references that are in the map.
- First posted on arXiv 23 Mar 2023.

## Builds on (most cited first, 25 of 25)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [CLIP-Forge: Towards Zero-Shot Text-to-Shape Generation](https://mlsanity.com/paper/2110.02624/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [SceneScape: Text-Driven Consistent Scene Generation](https://mlsanity.com/paper/2302.01133/) (2023)
- [Compressible-composable NeRF via Rank-residual Decomposition](https://mlsanity.com/paper/2205.14870/) (2022)
- [Object-Centric Neural Scene Rendering](https://mlsanity.com/paper/2012.08503/) (2020)
- [TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition](https://mlsanity.com/paper/2210.11277/) (2022)
- [SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collections](https://mlsanity.com/paper/2302.01330/) (2023)
- [DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene Synthesis](https://mlsanity.com/paper/2212.11984/) (2022)
- [Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervision](https://mlsanity.com/paper/2303.03361/) (2023)
- [Simple and Effective Synthesis of Indoor 3D Scenes](https://mlsanity.com/paper/2204.02960/) (2022)
- [Text-driven Visual Synthesis with Latent Diffusion Prior](https://mlsanity.com/paper/2302.08510/) (2023)

## Built on by (most cited first, 30 of 75)

- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting](https://mlsanity.com/paper/2402.07207/) (2024)
- [TC4D: Trajectory-Conditioned Text-to-4D Generation](https://mlsanity.com/paper/2403.17920/) (2024)
- [DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling](https://mlsanity.com/paper/2404.03575/) (2024)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models](https://mlsanity.com/paper/2412.18608/) (2024)
- [Generative AI meets 3D: A Survey on Text-to-3D in AIGC Era](https://mlsanity.com/paper/2305.06131/) (2023)
- [ControlRoom3D: Room Generation using Semantic Proxy Rooms](https://mlsanity.com/paper/2312.05208/) (2023)
- [SceneWiz3D: Towards Text-guided 3D Scene Composition](https://mlsanity.com/paper/2312.08885/) (2023)
- [LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation](https://mlsanity.com/paper/2408.13252/) (2024)
- [Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text](https://mlsanity.com/paper/2406.17601/) (2024)
- [SceneTeller: Language-to-3D Scene Generation](https://mlsanity.com/paper/2407.20727/) (2024)
- [SceneCraft: Layout-Guided 3D Scene Generation](https://mlsanity.com/paper/2410.09049/) (2024)
- [HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting](https://mlsanity.com/paper/2402.06149/) (2024)
- [Disentangled 3D Scene Generation with Layout Learning](https://mlsanity.com/paper/2402.16936/) (2024)
- [SynCity: Training-Free Generation of 3D Worlds](https://mlsanity.com/paper/2503.16420/) (2025)
- [ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary](https://mlsanity.com/paper/2506.00742/) (2025)
- [VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control](https://mlsanity.com/paper/2601.05138/) (2026)
- [DreamDPO: Aligning Text-to-3D Generation with Human Preferences via Direct Preference Optimization](https://mlsanity.com/paper/2502.04370/) (2025)
- [Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane](https://mlsanity.com/paper/2403.16210/) (2024)
- [WorldExplorer: Towards Generating Fully Navigable 3D Scenes](https://mlsanity.com/paper/2506.01799/) (2025)
- [Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting](https://mlsanity.com/paper/2404.19758/) (2024)
- [FastScene: Text-Driven Fast 3D Indoor Scene Generation via Panoramic Gaussian Splatting](https://mlsanity.com/paper/2405.05768/) (2024)
- [SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splatting](https://mlsanity.com/paper/2408.13711/) (2024)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [VividDream: Generating 3D Scene with Ambient Dynamics](https://mlsanity.com/paper/2405.20334/) (2024)
- [DreamPropeller: Supercharge Text-to-3D Generation with Parallel Sampling](https://mlsanity.com/paper/2311.17082/) (2023)
- [InterFusion: Text-Driven Generation of 3D Human-Object Interaction](https://mlsanity.com/paper/2403.15612/) (2024)

## Abstract (arXiv)

Recent breakthroughs in text-guided image generation have led to remarkable progress in the field of 3D synthesis from text. By optimizing neural radiance fields (NeRF) directly from text, recent methods are able to produce remarkable results. Yet, these methods are limited in their control of each object's placement or appearance, as they represent the scene as a whole. This can be a major issue in scenarios that require refining or manipulating objects in the scene. To remedy this deficit, we propose a novel GlobalLocal training framework for synthesizing a 3D scene using object proxies. A proxy represents the object's placement in the generated scene and optionally defines its coarse geometry. The key to our approach is to represent each object as an independent NeRF. We alternate between optimizing each NeRF on its own and as part of the full scene. Thus, a complete representation of each object can be learned, while also creating a harmonious scene with style and lighting match. We show that using proxies allows a wide variety of editing options, such as adjusting the placement of each independent object, removing objects from a scene, or refining an object. Our results show that Set-the-Scene offers a powerful solution for scene synthesis and manipulation, filling a crucial gap in controllable text-to-3D synthesis.
