# Towards the Scalable Evaluation of Cooperativeness in Language Models

arXiv: https://arxiv.org/abs/2303.13360 · HTML: https://mlsanity.com/paper/2303.13360/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 80 references that are in the map.
- First posted on arXiv 16 Mar 2023.

## Builds on (most cited first, 30 of 41)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Training Compute-Optimal Large Language Models](https://mlsanity.com/paper/2203.15556/) (2022)
- [TruthfulQA: Measuring How Models Mimic Human Falsehoods](https://mlsanity.com/paper/2109.07958/) (2021)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Red Teaming Language Models with Language Models](https://mlsanity.com/paper/2202.03286/) (2022)
- [Ethical and social risks of harm from Language Models](https://mlsanity.com/paper/2112.04359/) (2021)
- [In-context Learning and Induction Heads](https://mlsanity.com/paper/2209.11895/) (2022)
- [Aligning AI With Shared Human Values](https://mlsanity.com/paper/2008.02275/) (2020)
- [Universal Adversarial Triggers for Attacking and Analyzing NLP](https://mlsanity.com/paper/1908.07125/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies](https://mlsanity.com/paper/2208.10264/) (2022)
- [Explaining Explanations: An Overview of Interpretability of Machine Learning](https://mlsanity.com/paper/1806.00069/) (2018)
- [UnifiedQA: Crossing Format Boundaries With a Single QA System](https://mlsanity.com/paper/2005.00700/) (2020)
- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [ToxiGen: A Large-Scale Machine-Generated Dataset for Adversarial and Implicit Hate Speech Detection](https://mlsanity.com/paper/2203.09509/) (2022)
- [Unsolved Problems in ML Safety](https://mlsanity.com/paper/2109.13916/) (2021)
- [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://mlsanity.com/paper/1706.05125/) (2017)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Generating Datasets with Pretrained Language Models](https://mlsanity.com/paper/2104.07540/) (2021)
- [Open Problems in Cooperative AI](https://mlsanity.com/paper/2012.08630/) (2020)
- [Alignment of Language Agents](https://mlsanity.com/paper/2103.14659/) (2021)
- [Decoupling Strategy and Generation in Negotiation Dialogues](https://mlsanity.com/paper/1808.09637/) (2018)
- [Distributionally Robust Language Modeling](https://mlsanity.com/paper/1909.02060/) (2019)
- [Language Models as Agent Models](https://mlsanity.com/paper/2212.01681/) (2022)
- [Truthful AI: Developing and governing AI that does not lie](https://mlsanity.com/paper/2110.06674/) (2021)

## Built on by (most cited first, 12 of 12)

- [Playing repeated games with Large Language Models](https://mlsanity.com/paper/2305.16867/) (2023)
- [Evaluating Large Language Models: A Comprehensive Survey](https://mlsanity.com/paper/2310.19736/) (2023)
- [Sociotechnical Safety Evaluation of Generative AI Systems](https://mlsanity.com/paper/2310.11986/) (2023)
- [Welfare Diplomacy: Benchmarking Language Model Cooperation](https://mlsanity.com/paper/2310.08901/) (2023)
- [Perceptions of Sentient AI and Other Digital Minds: Evidence from the AI, Morality, and Sentience (AIMS) Survey](https://mlsanity.com/paper/2407.08867/) (2024)
- [Beyond Static Responses: Multi-Agent LLM Systems as a New Paradigm for Social Science Research](https://mlsanity.com/paper/2506.01839/) (2025)
- [Can Machines Think Like Humans? A Behavioral Evaluation of LLM Agents in Dictator Games](https://mlsanity.com/paper/2410.21359/) (2024)
- [A dataset of questions on decision-theoretic reasoning in Newcomb-like problems](https://mlsanity.com/paper/2411.10588/) (2024)
- [Identifying Cooperative Personalities in Multi-agent Contexts through Personality Steering with Representation Engineering](https://mlsanity.com/paper/2503.12722/) (2025)
- [HCAG: Hierarchical Abstraction and Retrieval-Augmented Generation on Theoretical Repositories with LLMs](https://mlsanity.com/paper/2603.20299/) (2026)
- [Draining the Energy Commons: Self-Defeating Over-Appropriation as a Coordination Failure in Agentic LLM Collectives](https://mlsanity.com/paper/2607.22188/) (2026)
- [The Effects of Visual Priming on Cooperative Behavior in Vision-Language Models](https://mlsanity.com/paper/2604.27953/) (2026)

## Abstract (arXiv)

It is likely that AI systems driven by pre-trained language models (PLMs) will increasingly be used to assist humans in high-stakes interactions with other agents, such as negotiation or conflict resolution. Consistent with the goals of Cooperative AI citepdafoeopen2020, we wish to understand and shape the multi-agent behaviors of PLMs in a pro-social manner. An important first step is the evaluation of model behaviour across diverse cooperation problems. Since desired behaviour in an interaction depends upon precise game-theoretic structure, we focus on generating scenarios with particular structures with both crowdworkers and a language model. Our work proceeds as follows. First, we discuss key methodological issues in the generation of scenarios corresponding to particular game-theoretic structures. Second, we employ both crowdworkers and a language model to generate such scenarios. We find that the quality of generations tends to be mediocre in both cases. We additionally get both crowdworkers and a language model to judge whether given scenarios align with their intended game-theoretic structure, finding mixed results depending on the game. Third, we provide a dataset of scenario based on our data generated. We provide both quantitative and qualitative evaluations of UnifiedQA and GPT-3 on this dataset. We find that instruct-tuned models tend to act in a way that could be perceived as cooperative when scaled up, while other models seemed to have flat scaling trends.
