# Imitating Graph-Based Planning with Goal-Conditioned Policies

arXiv: https://arxiv.org/abs/2303.11166 · HTML: https://mlsanity.com/paper/2303.11166/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 32 references that are in the map.
- First posted on arXiv 20 Mar 2023.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Goal-conditioned Imitation Learning](https://mlsanity.com/paper/1906.05838/) (2019)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Motion Planning Networks](https://mlsanity.com/paper/1806.05767/) (2018)
- [World Model as a Graph: Learning Latent Landmarks for Planning](https://mlsanity.com/paper/2011.12491/) (2020)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)
- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [Mapping State Space using Landmarks for Universal Goal Reaching](https://mlsanity.com/paper/1908.05451/) (2019)
- [Sparse Graphical Memory for Robust Planning](https://mlsanity.com/paper/2003.06417/) (2020)
- [Self-Imitation Learning by Planning](https://mlsanity.com/paper/2103.13834/) (2021)
- [Neural Path Planning: Fixed Time, Near-Optimal Path Generation via Oracle Imitation](https://mlsanity.com/paper/1904.11102/) (2019)
- [Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2111.09858/) (2021)
- [Combining Q-Learning and Search with Amortized Value Estimates](https://mlsanity.com/paper/1912.02807/) (2019)

## Built on by (most cited first, 13 of 13)

- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Horizon Reduction Makes RL Scalable](https://mlsanity.com/paper/2506.04168/) (2025)
- [Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.12737/) (2025)
- [GHIL-Glue: Hierarchical Control with Filtered Subgoal Images](https://mlsanity.com/paper/2410.20018/) (2024)
- [Graph-Assisted Stitching for Offline Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2506.07744/) (2025)
- [Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning](https://mlsanity.com/paper/2506.18847/) (2025)
- [Guided Cooperation in Hierarchical Reinforcement Learning via Model-based Rollout](https://mlsanity.com/paper/2309.13508/) (2023)
- [HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Control](https://mlsanity.com/paper/2410.09505/) (2024)
- [Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2506.21039/) (2025)
- [Action-Sufficient Goal Representations](https://mlsanity.com/paper/2601.22496/) (2026)
- [Offline Policy Learning via Skill-step Abstraction for Long-horizon Goal-Conditioned Tasks](https://mlsanity.com/paper/2408.11300/) (2024)
- [A tale of two goals: leveraging sequentiality in multi-goal scenarios](https://mlsanity.com/paper/2503.21677/) (2025)
- [Locally-Guided Actor-Critic: Training a Goal-conditioned Actor with a Subgoal-aware Critic](https://mlsanity.com/paper/2608.30406/) (2026)

## Abstract (arXiv)

Recently, graph-based planning algorithms have gained much attention to solve goal-conditioned reinforcement learning (RL) tasks: they provide a sequence of subgoals to reach the target-goal, and the agents learn to execute subgoal-conditioned policies. However, the sample-efficiency of such RL schemes still remains a challenge, particularly for long-horizon tasks. To address this issue, we present a simple yet effective self-imitation scheme which distills a subgoal-conditioned policy into the target-goal-conditioned policy. Our intuition here is that to reach a target-goal, an agent should pass through a subgoal, so target-goal- and subgoal- conditioned policies should be similar to each other. We also propose a novel scheme of stochastically skipping executed subgoals in a planned path, which further improves performance. Unlike prior methods that only utilize graph-based planning in an execution phase, our method transfers knowledge from a planner along with a graph into policy learning. We empirically show that our method can significantly boost the sample-efficiency of the existing goal-conditioned RL methods under various long-horizon control tasks.
