# Location-Free Scene Graph Generation

arXiv: https://arxiv.org/abs/2303.10944 · HTML: https://mlsanity.com/paper/2303.10944/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 54 references that are in the map.
- First posted on arXiv 20 Mar 2023.

## Builds on (most cited first, 30 of 39)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [The Curious Case of Neural Text Degeneration](https://mlsanity.com/paper/1904.09751/) (2019)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [The Open Images Dataset V4: Unified image classification, object detection, and visual relationship detection at scale](https://mlsanity.com/paper/1811.00982/) (2018)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Pix2seq: A Language Modeling Framework for Object Detection](https://mlsanity.com/paper/2109.10852/) (2021)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Auto-Encoding Scene Graphs for Image Captioning](https://mlsanity.com/paper/1812.02378/) (2018)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [Learning by Abstraction: The Neural State Machine](https://mlsanity.com/paper/1907.03950/) (2019)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [Graphical Contrastive Losses for Scene Graph Parsing](https://mlsanity.com/paper/1903.02728/) (2019)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs](https://mlsanity.com/paper/2108.08841/) (2021)

## Built on by (most cited first, 3 of 3)

- [Weakly-Supervised 3D Scene Graph Generation via Visual-Linguistic Assisted Pseudo-labeling](https://mlsanity.com/paper/2404.02527/) (2024)
- [S^2Former-OR: Single-Stage Bi-Modal Transformer for Scene Graph Generation in OR](https://mlsanity.com/paper/2402.14461/) (2024)
- [SAGE-OR: Semi-supervised Adaptive Scene Graph Generation for Operating Rooms](https://mlsanity.com/paper/2608.15336/) (2026)

## Abstract (arXiv)

Scene Graph Generation (SGG) is a visual understanding task, aiming to describe a scene as a graph of entities and their relationships with each other. Existing works rely on location labels in form of bounding boxes or segmentation masks, increasing annotation costs and limiting dataset expansion. Recognizing that many applications do not require location data, we break this dependency and introduce location-free scene graph generation (LF-SGG). This new task aims at predicting instances of entities, as well as their relationships, without the explicit calculation of their spatial localization. To objectively evaluate the task, the predicted and ground truth scene graphs need to be compared. We solve this NP-hard problem through an efficient branching algorithm. Additionally, we design the first LF-SGG method, Pix2SG, using autoregressive sequence modeling. We demonstrate the effectiveness of our method on three scene graph generation datasets as well as two downstream tasks, image retrieval and visual question answering, and show that our approach is competitive to existing methods while not relying on location cues.
