# Improved Sample Complexity for Reward-free Reinforcement Learning under Low-rank MDPs

arXiv: https://arxiv.org/abs/2303.10859 · HTML: https://mlsanity.com/paper/2303.10859/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 58 references that are in the map.
- First posted on arXiv 20 Mar 2023.

## Builds on (most cited first, 30 of 45)

- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Transfer Learning in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2009.07888/) (2020)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Model-Based Reinforcement Learning with Value-Targeted Regression](https://mlsanity.com/paper/2006.01107/) (2020)
- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [Few-Shot Learning via Learning the Representation, Provably](https://mlsanity.com/paper/2002.09434/) (2020)
- [Learning Near Optimal Policies with Low Inherent Bellman Error](https://mlsanity.com/paper/2003.00153/) (2020)
- [Bilinear Classes: A Structural Framework for Provable Generalization in RL](https://mlsanity.com/paper/2103.10897/) (2021)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Provably efficient RL with Rich Observations via Latent State Decoding](https://mlsanity.com/paper/1901.09018/) (2019)
- [Representation Learning for Online and Offline RL in Low-rank MDPs](https://mlsanity.com/paper/2110.04652/) (2021)
- [Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning](https://mlsanity.com/paper/1911.05815/) (2019)
- [Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisited](https://mlsanity.com/paper/2010.03531/) (2020)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)
- [Model-free Representation Learning and Exploration in Low-rank MDPs](https://mlsanity.com/paper/2102.07035/) (2021)
- [Adaptive Reward-Free Exploration](https://mlsanity.com/paper/2006.06294/) (2020)
- [Provably Efficient Reward-Agnostic Navigation with Linear Value Iteration](https://mlsanity.com/paper/2008.07737/) (2020)
- [Cautiously Optimistic Policy Optimization and Exploration with Linear Function Approximation](https://mlsanity.com/paper/2103.12923/) (2021)
- [Self-Consistent Trajectory Autoencoder: Hierarchical Reinforcement Learning with Trajectory Embeddings](https://mlsanity.com/paper/1806.02813/) (2018)
- [Impact of Representation Learning in Linear Bandits](https://mlsanity.com/paper/2010.06531/) (2020)

## Built on by (most cited first, 14 of 14)

- [Efficient Model-Free Exploration in Low-Rank MDPs](https://mlsanity.com/paper/2307.03997/) (2023)
- [Traversing Pareto Optimal Policies: Provably Efficient Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2407.17466/) (2024)
- [Offline Multitask Representation Learning for Reinforcement Learning](https://mlsanity.com/paper/2403.11574/) (2024)
- [Offline Oracle-Efficient Learning for Contextual MDPs via Layerwise Exploration-Exploitation Tradeoff](https://mlsanity.com/paper/2405.17796/) (2024)
- [Provably Efficient CVaR RL in Low-rank MDPs](https://mlsanity.com/paper/2311.11965/) (2023)
- [Sample Complexity Characterization for Linear Contextual MDPs](https://mlsanity.com/paper/2402.02700/) (2024)
- [Low-Rank MDPs with Continuous Action Spaces](https://mlsanity.com/paper/2311.03564/) (2023)
- [Learning Adversarial Low-rank Markov Decision Processes with Unknown Transition and Full-information Feedback](https://mlsanity.com/paper/2311.07876/) (2023)
- [Learning a Fast Mixing Exogenous Block MDP using a Single Trajectory](https://mlsanity.com/paper/2410.03016/) (2024)
- [Provably Efficient Algorithm for Nonstationary Low-Rank MDPs](https://mlsanity.com/paper/2308.05471/) (2023)
- [Beating Adversarial Low-Rank MDPs with Unknown Transition and Bandit Feedback](https://mlsanity.com/paper/2411.06739/) (2024)
- [The Limits of Transfer Reinforcement Learning with Latent Low-rank Structure](https://mlsanity.com/paper/2410.21601/) (2024)
- [The Horizon Threshold in Cooperative Multi-Agent Reward-Free Exploration](https://mlsanity.com/paper/2602.01453/) (2026)
- [Breaking the Computational Barrier: Provably Efficient Actor-Critic for Low-Rank MDPs](https://mlsanity.com/paper/2605.01242/) (2026)

## Abstract (arXiv)

In reward-free reinforcement learning (RL), an agent explores the environment first without any reward information, in order to achieve certain learning goals afterwards for any given reward. In this paper we focus on reward-free RL under low-rank MDP models, in which both the representation and linear weight vectors are unknown. Although various algorithms have been proposed for reward-free low-rank MDPs, the corresponding sample complexity is still far from being satisfactory. In this work, we first provide the first known sample complexity lower bound that holds for any algorithm under low-rank MDPs. This lower bound implies it is strictly harder to find a near-optimal policy under low-rank MDPs than under linear MDPs. We then propose a novel model-based algorithm, coined RAFFLE, and show it can both find an ε-optimal policy and achieve an ε-accurate system identification via reward-free exploration, with a sample complexity significantly improving the previous results. Such a sample complexity matches our lower bound in the dependence on ε, as well as on K in the large d regime, where d and K respectively denote the representation dimension and action space cardinality. Finally, we provide a planning algorithm (without further interaction with true environment) for RAFFLE to learn a near-accurate representation, which is the first known representation learning guarantee under the same setting.
