# Grounding 3D Object Affordance from 2D Interactions in Images

arXiv: https://arxiv.org/abs/2303.10437 · HTML: https://mlsanity.com/paper/2303.10437/

## Key facts

- Cited by 62 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 101 references that are in the map.
- First posted on arXiv 18 Mar 2023.

## Builds on (most cited first, 30 of 54)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [V-Net: Fully Convolutional Neural Networks for Volumetric Medical Image Segmentation](https://mlsanity.com/paper/1606.04797/) (2016)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Multimodal Machine Learning: A Survey and Taxonomy](https://mlsanity.com/paper/1705.09406/) (2017)
- [Frustum PointNets for 3D Object Detection from RGB-D Data](https://mlsanity.com/paper/1711.08488/) (2017)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [PointPainting: Sequential Fusion for 3D Object Detection](https://mlsanity.com/paper/1911.10150/) (2019)
- [Rethinking Network Design and Local Geometry in Point Cloud: A Simple Residual MLP Framework](https://mlsanity.com/paper/2202.07123/) (2022)
- [Visual Dialog](https://mlsanity.com/paper/1611.08669/) (2016)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [What do different evaluation metrics tell us about saliency models?](https://mlsanity.com/paper/1604.03605/) (2016)
- [Where2Act: From Pixels to Actions for Articulated 3D Objects](https://mlsanity.com/paper/2101.02692/) (2021)
- [PointFusion: Deep Sensor Fusion for 3D Bounding Box Estimation](https://mlsanity.com/paper/1711.10871/) (2017)
- [Multimodal Virtual Point 3D Detection](https://mlsanity.com/paper/2111.06881/) (2021)
- [What Makes Multi-modal Learning Better than Single (Provably)](https://mlsanity.com/paper/2106.04538/) (2021)
- [Expectation-Maximization Attention Networks for Semantic Segmentation](https://mlsanity.com/paper/1907.13426/) (2019)
- [GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts](https://mlsanity.com/paper/2211.05272/) (2022)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)
- [AffordanceNet: An End-to-End Deep Learning Approach for Object Affordance Detection](https://mlsanity.com/paper/1709.07326/) (2017)
- [Deep Learning for Image and Point Cloud Fusion in Autonomous Driving: A Review](https://mlsanity.com/paper/2004.05224/) (2020)
- [3D AffordanceNet: A Benchmark for Visual Object Affordance Understanding](https://mlsanity.com/paper/2103.16397/) (2021)
- [Learning Dexterous Grasping with Object-Centric Visual Affordances](https://mlsanity.com/paper/2009.01439/) (2020)
- [AKB-48: A Real-World Articulated Object Knowledge Base](https://mlsanity.com/paper/2202.08432/) (2022)
- [Learning Affordance Grounding from Exocentric Images](https://mlsanity.com/paper/2203.09905/) (2022)
- [Multi-view PointNet for 3D Scene Understanding](https://mlsanity.com/paper/1909.13603/) (2019)

## Built on by (most cited first, 30 of 62)

- [Implicit Neural Representation for Cooperative Low-light Image Enhancement](https://mlsanity.com/paper/2303.11722/) (2023)
- [AffordanceLLM: Grounding Affordance from Vision Language Models](https://mlsanity.com/paper/2401.06341/) (2024)
- [LEMON: Learning 3D Human-Object Interaction Relation from 2D Images](https://mlsanity.com/paper/2312.08963/) (2023)
- [One-Shot Open Affordance Learning with Foundation Models](https://mlsanity.com/paper/2311.17776/) (2023)
- [Where2Explore: Few-shot Affordance Learning for Unseen Novel Categories of Articulated Objects](https://mlsanity.com/paper/2309.07473/) (2023)
- [Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models](https://mlsanity.com/paper/2401.12978/) (2024)
- [3D-AffordanceLLM: Harnessing Large Language Models for Open-Vocabulary Affordance Detection in 3D Worlds](https://mlsanity.com/paper/2502.20041/) (2025)
- [GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Grounding](https://mlsanity.com/paper/2411.19626/) (2024)
- [EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views](https://mlsanity.com/paper/2405.13659/) (2024)
- [Learning 2D Invariant Affordance Knowledge for 3D Affordance Grounding](https://mlsanity.com/paper/2408.13024/) (2024)
- [G2L: Semantically Aligned and Uniform Video Grounding via Geodesic and Game Theory](https://mlsanity.com/paper/2307.14277/) (2023)
- [InteractVLM: 3D Interaction Reasoning from 2D Foundational Models](https://mlsanity.com/paper/2504.05303/) (2025)
- [Grounding 3D Object Affordance with Language Instructions, Visual Observations and Interactions](https://mlsanity.com/paper/2504.04744/) (2025)
- [GEAL: Generalizable 3D Affordance Learning with Cross-Modal Consistency](https://mlsanity.com/paper/2412.09511/) (2024)
- [Background Activation Suppression for Weakly Supervised Object Localization and Semantic Segmentation](https://mlsanity.com/paper/2309.12943/) (2023)
- [OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model](https://mlsanity.com/paper/2505.18947/) (2025)
- [HERO: Human Reaction Generation from Videos](https://mlsanity.com/paper/2503.08270/) (2025)
- [Affordance Field Intervention: Enabling VLAs to Escape Memory Traps in Robotic Manipulation](https://mlsanity.com/paper/2512.07472/) (2025)
- [INTRA: Interaction Relationship-aware Weakly Supervised Affordance Grounding](https://mlsanity.com/paper/2409.06210/) (2024)
- [Grounding 3D Scene Affordance From Egocentric Interactions](https://mlsanity.com/paper/2409.19650/) (2024)
- [RAGNet: Large-scale Reasoning-based Affordance Segmentation Benchmark towards General Grasping](https://mlsanity.com/paper/2507.23734/) (2025)
- [How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions](https://mlsanity.com/paper/2504.12284/) (2025)
- [Weakly-Supervised Affordance Grounding Guided by Part-Level Semantic Priors](https://mlsanity.com/paper/2505.24103/) (2025)
- [TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions](https://mlsanity.com/paper/2510.14874/) (2025)
- [Affogato: Open-Vocabulary Affordance Grounding with Automated Data Generation at Scale](https://mlsanity.com/paper/2506.12009/) (2025)
- [Diffusion Models are Open-World Affordance Learners: Leveraging Generative Priors for 3D Affordance Learning](https://mlsanity.com/paper/2508.01651/) (2025)
- [Task-Aware 3D Affordance Segmentation via 2D Guidance and Geometric Refinement](https://mlsanity.com/paper/2511.11702/) (2025)
- [AnchorDP3: 3D Affordance Guided Sparse Diffusion Policy for Robotic Manipulation](https://mlsanity.com/paper/2506.19269/) (2025)
- [DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models](https://mlsanity.com/paper/2501.08333/) (2025)
- [Multi-Keypoint Affordance Representation for Functional Dexterous Grasping](https://mlsanity.com/paper/2502.20018/) (2025)

## Abstract (arXiv)

Grounding 3D object affordance seeks to locate objects' ''action possibilities'' regions in the 3D space, which serves as a link between perception and operation for embodied agents. Existing studies primarily focus on connecting visual affordances with geometry structures, e.g. relying on annotations to declare interactive regions of interest on the object and establishing a mapping between the regions and affordances. However, the essence of learning object affordance is to understand how to use it, and the manner that detaches interactions is limited in generalization. Normally, humans possess the ability to perceive object affordances in the physical world through demonstration images or videos. Motivated by this, we introduce a novel task setting: grounding 3D object affordance from 2D interactions in images, which faces the challenge of anticipating affordance through interactions of different sources. To address this problem, we devise a novel Interaction-driven 3D Affordance Grounding Network (IAG), which aligns the region feature of objects from different sources and models the interactive contexts for 3D object affordance grounding. Besides, we collect a Point-Image Affordance Dataset (PIAD) to support the proposed task. Comprehensive experiments on PIAD demonstrate the reliability of the proposed task and the superiority of our method. The project is available at https://github.com/yyvhang/IAGNet.
