# Recent Developments in Machine Learning Methods for Stochastic Control and Games

arXiv: https://arxiv.org/abs/2303.10257 · HTML: https://mlsanity.com/paper/2303.10257/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 312 references that are in the map.
- First posted on arXiv 17 Mar 2023.

## Builds on (most cited first, 30 of 54)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Generating Sequences With Recurrent Neural Networks](https://mlsanity.com/paper/1308.0850/) (2013)
- [Deep Reinforcement Learning: An Overview](https://mlsanity.com/paper/1701.07274/) (2017)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Global Convergence of Policy Gradient Methods for the Linear Quadratic Regulator](https://mlsanity.com/paper/1801.05039/) (2018)
- [Fast Global Convergence of Natural Policy Gradient Methods with Entropy Regularization](https://mlsanity.com/paper/2007.06558/) (2020)
- [Approximating Continuous Functions by ReLU Nets of Minimal Width](https://mlsanity.com/paper/1710.11278/) (2017)
- [Recent Advances in Reinforcement Learning in Finance](https://mlsanity.com/paper/2112.04553/) (2021)
- [Policy Gradient and Actor-Critic Learning in Continuous Time and Space: Theory and Algorithms](https://mlsanity.com/paper/2111.11232/) (2021)
- [Game-Theoretic Multiagent Reinforcement Learning](https://mlsanity.com/paper/2011.00583/) (2020)
- [Deep Signature Transforms](https://mlsanity.com/paper/1905.08494/) (2019)
- [Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning](https://mlsanity.com/paper/2102.01585/) (2021)
- [Generic bounds on the approximation error for physics-informed (and) operator learning](https://mlsanity.com/paper/2205.11393/) (2022)
- [Error estimates for physics informed neural networks approximating the Navier-Stokes equations](https://mlsanity.com/paper/2203.09346/) (2022)
- [Learning in Mean Field Games: A Survey](https://mlsanity.com/paper/2205.12944/) (2022)
- [Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning](https://mlsanity.com/paper/1910.12802/) (2019)
- [Deep Learning Approximation for Stochastic Control Problems](https://mlsanity.com/paper/1611.07422/) (2016)
- [Unified Reinforcement Q-Learning for Mean Field Game and Control Problems](https://mlsanity.com/paper/2006.13912/) (2020)
- [Q-Learning in Regularized Mean-field Games](https://mlsanity.com/paper/2003.12151/) (2020)
- [Scalable Deep Reinforcement Learning Algorithms for Mean Field Games](https://mlsanity.com/paper/2203.11973/) (2022)
- [Alternating the Population and Control Neural Networks to Solve High-Dimensional Stochastic Mean-Field Games](https://mlsanity.com/paper/2002.10113/) (2020)
- [Convergence Analysis of Machine Learning Algorithms for the Numerical Solution of Mean Field Control and Games: II -- The Finite Horizon Case](https://mlsanity.com/paper/1908.01613/) (2019)
- [Linear-Quadratic Mean-Field Reinforcement Learning: Convergence of Policy Gradient Methods](https://mlsanity.com/paper/1910.04295/) (2019)
- [Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approach](https://mlsanity.com/paper/2108.02731/) (2021)
- [Generalization in Mean Field Games by Learning Master Policies](https://mlsanity.com/paper/2109.09717/) (2021)
- [Neural networks-based algorithms for stochastic control and PDEs in finance](https://mlsanity.com/paper/2101.08068/) (2021)
- [On the Universality of Graph Neural Networks on Large Random Graphs](https://mlsanity.com/paper/2105.13099/) (2021)
- [Mean-field Markov decision processes with common noise and open-loop controls](https://mlsanity.com/paper/1912.07883/) (2019)
- [Dynamic Programming Principles for Mean-Field Controls with Learning](https://mlsanity.com/paper/1911.07314/) (2019)

## Built on by (most cited first, 24 of 24)

- [Score-based Neural Ordinary Differential Equations for Computing Mean Field Control Problems](https://mlsanity.com/paper/2409.16471/) (2024)
- [Deep Backward and Galerkin Methods for the Finite State Master Equation](https://mlsanity.com/paper/2403.04975/) (2024)
- [An Overview on Machine Learning Methods for Partial Differential Equations: from Physics Informed Neural Networks to Deep Operator Learning](https://mlsanity.com/paper/2408.13222/) (2024)
- [Non-convergence to the optimal risk for Adam and stochastic gradient descent optimization in the training of deep neural networks](https://mlsanity.com/paper/2503.01660/) (2025)
- [One model to solve them all: 2BSDE families via neural operators](https://mlsanity.com/paper/2511.01125/) (2025)
- [An Efficient On-Policy Deep Learning Framework for Stochastic Optimal Control](https://mlsanity.com/paper/2410.05163/) (2024)
- [Reconciling Discrete-Time Mixed Policies and Continuous-Time Relaxed Controls in Reinforcement Learning and Stochastic Control](https://mlsanity.com/paper/2504.21793/) (2025)
- [Neural Actor-Critic Methods for Hamilton-Jacobi-Bellman PDEs: Asymptotic Analysis and Numerical Studies](https://mlsanity.com/paper/2507.06428/) (2025)
- [Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics](https://mlsanity.com/paper/2510.22158/) (2025)
- [Deep Hilbert--Galerkin Methods for Infinite-Dimensional PDEs and Optimal Control](https://mlsanity.com/paper/2603.19463/) (2026)
- [PADAM: Parallel averaged Adam reduces the error for stochastic optimization in scientific machine learning](https://mlsanity.com/paper/2505.22085/) (2025)
- [Finite-Agent Stochastic Differential Games on Large Graphs: II. Graph-Based Architectures](https://mlsanity.com/paper/2509.12484/) (2025)
- [Why does the two-timescale Q-learning converge to different mean field solutions? A unified convergence analysis](https://mlsanity.com/paper/2404.04357/) (2024)
- [Consensus Based Stochastic Control](https://mlsanity.com/paper/2501.17801/) (2025)
- [An Optimization-Based Framework for Solving Forward-Backward Stochastic Differential Equations: Convergence Analysis and Error Bounds](https://mlsanity.com/paper/2507.15234/) (2025)
- [Mean-Field Generalisation Bounds for Learning Controls in Stochastic Environments](https://mlsanity.com/paper/2508.16001/) (2025)
- [Error analysis for the deep Kolmogorov method](https://mlsanity.com/paper/2508.17167/) (2025)
- [DeepPAAC: A New Deep Galerkin Method for Principal-Agent Problems](https://mlsanity.com/paper/2511.04309/) (2025)
- [Recurrent Structural Policy Gradient for Partially Observable Mean Field Games](https://mlsanity.com/paper/2602.20141/) (2026)
- [Dual Approaches to Stochastic Control via SPDEs and the Pathwise Hopf Formula](https://mlsanity.com/paper/2604.08155/) (2026)
- [Robust Q-learning for mean-field control under Wasserstein uncertainty in common noise](https://mlsanity.com/paper/2606.20356/) (2026)
- [Path Integral Value Matching for Linear Quadratic Stochastic Optimal Control](https://mlsanity.com/paper/2608.10777/) (2026)
- [Self-supervised In-context Operator Learning for Stochastic Mean-Field Control](https://mlsanity.com/paper/2608.18282/) (2026)
- [Learning to Solve Stochastic Controls with Unknown Drifts and Running Rewards: Theory, Algorithms and Convergence](https://mlsanity.com/paper/2609.14972/) (2026)

## Abstract (arXiv)

Stochastic optimal control and games have a wide range of applications, from finance and economics to social sciences, robotics, and energy management. Many real-world applications involve complex models that have driven the development of sophisticated numerical methods. Recently, computational methods based on machine learning have been developed for solving stochastic control problems and games. In this review, we focus on deep learning methods that have unlocked the possibility of solving such problems, even in high dimensions or when the structure is very complex, beyond what traditional numerical methods can achieve. We consider mostly the continuous time and continuous space setting. Many of the new approaches build on recent neural-network-based methods for solving high-dimensional partial differential equations or backward stochastic differential equations, or on model-free reinforcement learning for Markov decision processes that have led to breakthrough results. This paper provides an introduction to these methods and summarizes the state-of-the-art works at the crossroad of machine learning and stochastic control and games.
