# PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervision

arXiv: https://arxiv.org/abs/2303.09554 · HTML: https://mlsanity.com/paper/2303.09554/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- Builds on 116 of its 154 references that are in the map.
- First posted on arXiv 16 Mar 2023.

## Builds on (most cited first, 30 of 116)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [StarGAN v2: Diverse Image Synthesis for Multiple Domains](https://mlsanity.com/paper/1912.01865/) (2019)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)

## Built on by (most cited first, 30 of 36)

- [SAMPart3D: Segment Any Part in 3D Objects](https://mlsanity.com/paper/2411.07184/) (2024)
- [PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models](https://mlsanity.com/paper/2412.18608/) (2024)
- [ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidance](https://mlsanity.com/paper/2403.12409/) (2024)
- [REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment](https://mlsanity.com/paper/2405.18525/) (2024)
- [Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives](https://mlsanity.com/paper/2307.05473/) (2023)
- [AutoPartGen: Autogressive 3D Part Generation and Discovery](https://mlsanity.com/paper/2507.13346/) (2025)
- [From One to More: Contextual Part Latents for 3D Generation](https://mlsanity.com/paper/2507.08772/) (2025)
- [SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation](https://mlsanity.com/paper/2412.01801/) (2024)
- [CAD: Photorealistic 3D Generation via Adversarial Distillation](https://mlsanity.com/paper/2312.06663/) (2023)
- [NeRFs in Robotics: A Survey](https://mlsanity.com/paper/2405.01333/) (2024)
- [GeoSAM2: Unleashing the Power of SAM2 for 3D Part Segmentation](https://mlsanity.com/paper/2508.14036/) (2025)
- [DeFormer: Integrating Transformers with Deformable Models for 3D Shape Abstraction from a Single Image](https://mlsanity.com/paper/2309.12594/) (2023)
- [PartSDF: Part-Based Implicit Neural Representation for Composite 3D Shape Parametrization and Optimization](https://mlsanity.com/paper/2502.12985/) (2025)
- [CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization](https://mlsanity.com/paper/2402.02313/) (2024)
- [Self-supervised Learning of Hybrid Part-aware 3D Representations of 2D Gaussians and Superquadrics](https://mlsanity.com/paper/2408.10789/) (2024)
- [DAE-Net: Deforming Auto-Encoder for fine-grained shape co-segmentation](https://mlsanity.com/paper/2311.13125/) (2023)
- [GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians](https://mlsanity.com/paper/2410.01535/) (2024)
- [Deep Deformable Models: Learning 3D Shape Abstractions with Part Consistency](https://mlsanity.com/paper/2309.01035/) (2023)
- [DPA-Net: Structured 3D Abstraction from Sparse Views via Differentiable Primitive Assembly](https://mlsanity.com/paper/2404.00875/) (2024)
- [Part-aware Shape Generation with Latent 3D Diffusion of Neural Voxel Fields](https://mlsanity.com/paper/2405.00998/) (2024)
- [DreamBeast: Distilling 3D Fantastical Animals with Part-Aware Knowledge Transfer](https://mlsanity.com/paper/2409.08271/) (2024)
- [Residual Primitive Fitting of 3D Shapes with SuperFrusta](https://mlsanity.com/paper/2512.09201/) (2025)
- [InfoNorm: Mutual Information Shaping of Normals for Sparse-View Reconstruction](https://mlsanity.com/paper/2407.12661/) (2024)
- [DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representation](https://mlsanity.com/paper/2502.16302/) (2025)
- [Learning Convex Decomposition via Feature Fields](https://mlsanity.com/paper/2603.09285/) (2026)
- [FusedRF: Fusing Multiple Radiance Fields](https://mlsanity.com/paper/2306.04180/) (2023)
- [Artificial Intelligence for Geometry-Based Feature Extraction, Analysis and Synthesis in Artistic Images: A Survey](https://mlsanity.com/paper/2412.01450/) (2024)
- [S2MDF: A Plug-And-Play Layer for Intersection-Free Multi-Object Signed Distance Fields](https://mlsanity.com/paper/2605.29761/) (2026)
- [Survey on Controlable Image Synthesis with Deep Learning](https://mlsanity.com/paper/2307.10275/) (2023)
- [Hierarchically Structured Neural Bones for Reconstructing Animatable Objects from Casual Videos](https://mlsanity.com/paper/2408.00351/) (2024)

## Abstract (arXiv)

Impressive progress in generative models and implicit representations gave rise to methods that can generate 3D shapes of high quality. However, being able to locally control and edit shapes is another essential property that can unlock several content creation applications. Local control can be achieved with part-aware models, but existing methods require 3D supervision and cannot produce textures. In this work, we devise PartNeRF, a novel part-aware generative model for editable 3D shape synthesis that does not require any explicit 3D supervision. Our model generates objects as a set of locally defined NeRFs, augmented with an affine transformation. This enables several editing operations such as applying transformations on parts, mixing parts from different objects etc. To ensure distinct, manipulable parts we enforce a hard assignment of rays to parts that makes sure that the color of each ray is only determined by a single NeRF. As a result, altering one part does not affect the appearance of the others. Evaluations on various ShapeNet categories demonstrate the ability of our model to generate editable 3D objects of improved fidelity, compared to previous part-based generative approaches that require 3D supervision or models relying on NeRFs.
