# Controllable Prosody Generation With Partial Inputs

arXiv: https://arxiv.org/abs/2303.09446 · HTML: https://mlsanity.com/paper/2303.09446/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 27 references that are in the map.
- First posted on arXiv 14 Mar 2023.

## Builds on (most cited first, 16 of 16)

- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Attention-based Deep Multiple Instance Learning](https://mlsanity.com/paper/1802.04712/) (2018)
- [Efficient Neural Audio Synthesis](https://mlsanity.com/paper/1802.08435/) (2018)
- [A Survey of Human-in-the-loop for Machine Learning](https://mlsanity.com/paper/2108.00941/) (2021)
- [Recent Advances in Autoencoder-Based Representation Learning](https://mlsanity.com/paper/1812.05069/) (2018)
- [Unsupervised Learning of Disentangled and Interpretable Representations from Sequential Data](https://mlsanity.com/paper/1709.07902/) (2017)
- [Image inpainting: A review](https://mlsanity.com/paper/1909.06399/) (2019)
- [Robust and fine-grained prosody control of end-to-end speech synthesis](https://mlsanity.com/paper/1811.02122/) (2018)
- [Fully-hierarchical fine-grained prosody modeling for interpretable speech synthesis](https://mlsanity.com/paper/2002.03785/) (2020)
- [SpeechPainter: Text-conditioned Speech Inpainting](https://mlsanity.com/paper/2202.07273/) (2022)
- [CAMP: a Two-Stage Approach to Modelling Prosody in Context](https://mlsanity.com/paper/2011.01175/) (2020)
- [Prosodic Representation Learning and Contextual Sampling for Neural Text-to-Speech](https://mlsanity.com/paper/2011.02252/) (2020)
- [Ctrl-P: Temporal Control of Prosodic Variation for Speech Synthesis](https://mlsanity.com/paper/2106.08352/) (2021)
- [Using generative modelling to produce varied intonation for speech synthesis](https://mlsanity.com/paper/1906.04233/) (2019)

## Built on by (most cited first, 1 of 1)

- [Which Prosodic Features Matter Most for Pragmatics?](https://mlsanity.com/paper/2408.13240/) (2024)

## Abstract (arXiv)

We address the problem of human-in-the-loop control for generating prosody in the context of text-to-speech synthesis. Controlling prosody is challenging because existing generative models lack an efficient interface through which users can modify the output quickly and precisely. To solve this, we introduce a novel framework whereby the user provides partial inputs and the generative model generates the missing features. We propose a model that is specifically designed to encode partial prosodic features and output complete audio. We show empirically that our model displays two essential qualities of a human-in-the-loop control mechanism: efficiency and robustness. With even a very small number of input values (~4), our model enables users to improve the quality of the output significantly in terms of listener preference (4:1).
