# DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human Avatars

arXiv: https://arxiv.org/abs/2303.09375 · HTML: https://mlsanity.com/paper/2303.09375/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 50 of its 66 references that are in the map.
- First posted on arXiv 16 Mar 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 50)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Image Super-Resolution via Iterative Refinement](https://mlsanity.com/paper/2104.07636/) (2021)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [Generalised Dice overlap as a deep learning loss function for highly unbalanced segmentations](https://mlsanity.com/paper/1707.03237/) (2017)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)

## Built on by (most cited first, 28 of 28)

- [TeCH: Text-guided Reconstruction of Lifelike Clothed Humans](https://mlsanity.com/paper/2308.08545/) (2023)
- [Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering](https://mlsanity.com/paper/2312.11360/) (2023)
- [SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion](https://mlsanity.com/paper/2311.15855/) (2023)
- [On the Design Fundamentals of Diffusion Models: A Survey](https://mlsanity.com/paper/2306.04542/) (2023)
- [DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models](https://mlsanity.com/paper/2405.17176/) (2024)
- [Deformable 3D Gaussian Splatting for Animatable Human Avatars](https://mlsanity.com/paper/2312.15059/) (2023)
- [DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars](https://mlsanity.com/paper/2311.18635/) (2023)
- [Disentangled Clothed Avatar Generation from Text Descriptions](https://mlsanity.com/paper/2312.05295/) (2023)
- [HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior](https://mlsanity.com/paper/2404.01053/) (2024)
- [UniGS: Unified Representation for Image Generation and Segmentation](https://mlsanity.com/paper/2312.01985/) (2023)
- [OHTA: One-shot Hand Avatar via Data-driven Implicit Priors](https://mlsanity.com/paper/2402.18969/) (2024)
- [PrefPaint: Aligning Image Inpainting Diffusion Model with Human Preference](https://mlsanity.com/paper/2410.21966/) (2024)
- [TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation](https://mlsanity.com/paper/2403.12906/) (2024)
- [Single Mesh Diffusion Models with Field Latents for Texture Generation](https://mlsanity.com/paper/2312.09250/) (2023)
- [Diffusion Models in 3D Vision: A Survey](https://mlsanity.com/paper/2410.04738/) (2024)
- [MoRF: Mobile Realistic Fullbody Avatars from a Monocular Video](https://mlsanity.com/paper/2303.10275/) (2023)
- [High Quality Human Image Animation using Regional Supervision and Motion Blur Condition](https://mlsanity.com/paper/2409.19580/) (2024)
- [DiffBody: Diffusion-based Pose and Shape Editing of Human Images](https://mlsanity.com/paper/2401.02804/) (2024)
- [WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction](https://mlsanity.com/paper/2502.01045/) (2025)
- [Semantic Human Mesh Reconstruction with Textures](https://mlsanity.com/paper/2403.02561/) (2024)
- [Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatars](https://mlsanity.com/paper/2507.15979/) (2025)
- [Generalizable Neural Human Renderer](https://mlsanity.com/paper/2404.14199/) (2024)
- [Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars](https://mlsanity.com/paper/2410.08840/) (2024)
- [R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars](https://mlsanity.com/paper/2503.12751/) (2025)
- [Computationally Efficient Diffusion Models in Medical Imaging: A Comprehensive Review](https://mlsanity.com/paper/2505.07866/) (2025)
- [Frequency-Decomposed Avatar Representation for Varying Camera Distances](https://mlsanity.com/paper/2512.03593/) (2025)
- [Reality's Canvas, Language's Brush: Crafting 3D Avatars from Monocular Video](https://mlsanity.com/paper/2312.04784/) (2023)
- [PHAF-Personalized Hand Avatars in a Flash](https://mlsanity.com/paper/2606.03420/) (2026)

## Abstract (arXiv)

We present DINAR, an approach for creating realistic rigged fullbody avatars from single RGB images. Similarly to previous works, our method uses neural textures combined with the SMPL-X body model to achieve photo-realistic quality of avatars while keeping them easy to animate and fast to infer. To restore the texture, we use a latent diffusion model and show how such model can be trained in the neural texture space. The use of the diffusion model allows us to realistically reconstruct large unseen regions such as the back of a person given the frontal view. The models in our pipeline are trained using 2D images and videos only. In the experiments, our approach achieves state-of-the-art rendering quality and good generalization to new poses and viewpoints. In particular, the approach improves state-of-the-art on the SnapshotPeople public benchmark.
