# Reliable Image Dehazing by NeRF

arXiv: https://arxiv.org/abs/2303.09153 · HTML: https://mlsanity.com/paper/2303.09153/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 29 references that are in the map.
- First posted on arXiv 16 Mar 2023.

## Builds on (most cited first, 18 of 18)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [DehazeNet: An End-to-End System for Single Image Haze Removal](https://mlsanity.com/paper/1601.07661/) (2016)
- [Vision Transformers for Single Image Dehazing](https://mlsanity.com/paper/2204.03883/) (2022)
- [NH-HAZE: An Image Dehazing Benchmark with Non-Homogeneous Hazy and Haze-Free Images](https://mlsanity.com/paper/2005.03560/) (2020)
- [Dense Haze: A benchmark for image dehazing with dense-haze and haze-free images](https://mlsanity.com/paper/1904.02904/) (2019)
- [O-HAZE: a dehazing benchmark with real hazy and haze-free outdoor images](https://mlsanity.com/paper/1804.05101/) (2018)
- [Gated Context Aggregation Network for Image Dehazing and Deraining](https://mlsanity.com/paper/1811.08747/) (2018)
- [I-HAZE: a dehazing benchmark with real hazy and haze-free indoor images](https://mlsanity.com/paper/1804.05091/) (2018)
- [RESIDE: Improving Distantly-Supervised Neural Relation Extraction using Side Information](https://mlsanity.com/paper/1812.04361/) (2018)
- [Nighttime Dehazing with a Synthetic Benchmark](https://mlsanity.com/paper/2008.03864/) (2020)
- [End-to-End United Video Dehazing and Detection](https://mlsanity.com/paper/1709.03919/) (2017)
- [RICE: Refining Instance Masks in Cluttered Environments with Graph Neural Networks](https://mlsanity.com/paper/2106.15711/) (2021)

## Built on by (most cited first, 4 of 4)

- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [NeuroPump: Simultaneous Geometric and Color Rectification for Underwater Images](https://mlsanity.com/paper/2412.15890/) (2024)
- [Removing Adverse Volumetric Effects From Trained Neural Radiance Fields](https://mlsanity.com/paper/2311.10523/) (2023)
- [Matching-Free Depth Recovery from Structured Light](https://mlsanity.com/paper/2501.07113/) (2025)

## Abstract (arXiv)

We present an image dehazing algorithm with high quality, wide application, and no data training or prior needed. We analyze the defects of the original dehazing model, and propose a new and reliable dehazing reconstruction and dehazing model based on the combination of optical scattering model and computer graphics lighting rendering model. Based on the new haze model and the images obtained by the cameras, we can reconstruct the three-dimensional space, accurately calculate the objects and haze in the space, and use the transparency relationship of haze to perform accurate haze removal. To obtain a 3D simulation dataset we used the Unreal 5 computer graphics rendering engine. In order to obtain real shot data in different scenes, we used fog generators, array cameras, mobile phones, underwater cameras and drones to obtain haze data. We use formula derivation, simulation data set and real shot data set result experimental results to prove the feasibility of the new method. Compared with various other methods, we are far ahead in terms of calculation indicators (4 dB higher quality average scene), color remains more natural, and the algorithm is more robust in different scenarios and best in the subjective perception.
