# CB2: Collaborative Natural Language Interaction Research Platform

arXiv: https://arxiv.org/abs/2303.08127 · HTML: https://mlsanity.com/paper/2303.08127/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 32 references that are in the map.
- First posted on arXiv 14 Mar 2023.

## Builds on (most cited first, 19 of 19)

- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Multi-Agent Cooperation and the Emergence of (Natural) Language](https://mlsanity.com/paper/1612.07182/) (2016)
- [Emergent Multi-Agent Communication in the Deep Learning Era](https://mlsanity.com/paper/2006.02419/) (2020)
- [Mapping Instructions and Visual Observations to Actions with Reinforcement Learning](https://mlsanity.com/paper/1704.08795/) (2017)
- [Executing Instructions in Situated Collaborative Interactions](https://mlsanity.com/paper/1910.03655/) (2019)
- [Less is More: Generating Grounded Navigation Instructions from Landmarks](https://mlsanity.com/paper/2111.12872/) (2021)
- [Unified Pragmatic Models for Generating and Following Instructions](https://mlsanity.com/paper/1711.04987/) (2017)
- [Countering Language Drift via Visual Grounding](https://mlsanity.com/paper/1909.04499/) (2019)
- [What to talk about and how? Selective Generation using LSTMs with Coarse-to-Fine Alignment](https://mlsanity.com/paper/1509.00838/) (2015)
- [HexaConv](https://mlsanity.com/paper/1803.02108/) (2018)
- [Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation Learning](https://mlsanity.com/paper/1806.00047/) (2018)
- [Continual Learning for Instruction Following from Realtime Feedback](https://mlsanity.com/paper/2212.09710/) (2022)
- [Continual Learning for Grounded Instruction Generation by Observing Human Following Behavior](https://mlsanity.com/paper/2108.04812/) (2021)
- [Translating Neuralese](https://mlsanity.com/paper/1704.06960/) (2017)
- [IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022](https://mlsanity.com/paper/2205.13771/) (2022)
- [Analysis of Language Change in Collaborative Instruction Following](https://mlsanity.com/paper/2109.04452/) (2021)

## Built on by (most cited first, 1 of 1)

- [LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplay](https://mlsanity.com/paper/2310.14985/) (2023)

## Abstract (arXiv)

CB2 is a multi-agent platform to study collaborative natural language interaction in a grounded task-oriented scenario. It includes a 3D game environment, a backend server designed to serve trained models to human agents, and various tools and processes to enable scalable studies. We deploy CB2 at https://cb2.ai as a system demonstration with a learned instruction following model.
