# DisCoHead: Audio-and-Video-Driven Talking Head Generation by Disentangled Control of Head Pose and Facial Expressions

arXiv: https://arxiv.org/abs/2303.07697 · HTML: https://mlsanity.com/paper/2303.07697/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 28 references that are in the map.
- First posted on arXiv 14 Mar 2023.

## Builds on (most cited first, 19 of 19)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion](https://mlsanity.com/paper/2107.09293/) (2021)
- [Realistic Speech-Driven Facial Animation with GANs](https://mlsanity.com/paper/1906.06337/) (2019)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [You said that?](https://mlsanity.com/paper/1705.02966/) (2017)
- [Talking Face Generation by Conditional Recurrent Adversarial Network](https://mlsanity.com/paper/1804.04786/) (2018)
- [APB2Face: Audio-guided face reenactment with auxiliary pose and blink signals](https://mlsanity.com/paper/2004.14569/) (2020)
- [Stochastic Talking Face Generation Using Latent Distribution Matching](https://mlsanity.com/paper/2011.10727/) (2020)

## Built on by (most cited first, 7 of 7)

- [Faces that Speak: Jointly Synthesising Talking Face and Speech from Text](https://mlsanity.com/paper/2405.10272/) (2024)
- [Deepfake Media Generation and Detection in the Generative AI Era: A Survey and Outlook](https://mlsanity.com/paper/2411.19537/) (2024)
- [That's What I Said: Fully-Controllable Talking Face Generation](https://mlsanity.com/paper/2304.03275/) (2023)
- [Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions](https://mlsanity.com/paper/2507.02900/) (2025)
- [A Survey on Deep Multi-modal Learning for Body Language Recognition and Generation](https://mlsanity.com/paper/2308.08849/) (2023)
- [Unmasking Puppeteers: Leveraging Biometric Leakage to Expose Impersonation in AI-Based Videoconferencing](https://mlsanity.com/paper/2510.03548/) (2025)
- [Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation](https://mlsanity.com/paper/2507.20953/) (2025)

## Abstract (arXiv)

For realistic talking head generation, creating natural head motion while maintaining accurate lip synchronization is essential. To fulfill this challenging task, we propose DisCoHead, a novel method to disentangle and control head pose and facial expressions without supervision. DisCoHead uses a single geometric transformation as a bottleneck to isolate and extract head motion from a head-driving video. Either an affine or a thin-plate spline transformation can be used and both work well as geometric bottlenecks. We enhance the efficiency of DisCoHead by integrating a dense motion estimator and the encoder of a generator which are originally separate modules. Taking a step further, we also propose a neural mix approach where dense motion is estimated and applied implicitly by the encoder. After applying the disentangled head motion to a source identity, DisCoHead controls the mouth region according to speech audio, and it blinks eyes and moves eyebrows following a separate driving video of the eye region, via the weight modulation of convolutional neural networks. The experiments using multiple datasets show that DisCoHead successfully generates realistic audio-and-video-driven talking heads and outperforms state-of-the-art methods. Project page: https://deepbrainai-research.github.io/discohead/
