# Visual-Policy Learning through Multi-Camera View to Single-Camera View Knowledge Distillation for Robot Manipulation Tasks

arXiv: https://arxiv.org/abs/2303.07026 · HTML: https://mlsanity.com/paper/2303.07026/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal distillation, one of 12 directions in Knowledge distillation.
- Builds on 31 of its 38 references that are in the map.
- First posted on arXiv 13 Mar 2023.

## Placed in

- Knowledge distillation / [Multimodal distillation](https://mlsanity.com/distill/multimodal-distillation/)

## Builds on (most cited first, 30 of 31)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Similarity-Preserving Knowledge Distillation](https://mlsanity.com/paper/1907.09682/) (2019)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)
- [Learning by Cheating](https://mlsanity.com/paper/1912.12294/) (2019)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [End-to-End Urban Driving by Imitating a Reinforcement Learning Coach](https://mlsanity.com/paper/2108.08265/) (2021)
- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Generalization in Reinforcement Learning by Soft Data Augmentation](https://mlsanity.com/paper/2011.13389/) (2020)
- [Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments](https://mlsanity.com/paper/1910.07224/) (2019)
- [Third-Person Imitation Learning](https://mlsanity.com/paper/1703.01703/) (2017)
- [Automatic Curriculum Learning through Value Disagreement](https://mlsanity.com/paper/2006.09641/) (2020)
- [Kickstarting Deep Reinforcement Learning](https://mlsanity.com/paper/1803.03835/) (2018)
- [Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse Shapes](https://mlsanity.com/paper/2110.06192/) (2021)
- [Look Closer: Bridging Egocentric and Third-Person Views with Transformers for Robotic Manipulation](https://mlsanity.com/paper/2201.07779/) (2022)
- [Vision-Based Manipulators Need to Also See from Their Hands](https://mlsanity.com/paper/2203.12677/) (2022)
- [SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies](https://mlsanity.com/paper/2106.09678/) (2021)
- [Affordance Learning from Play for Sample-Efficient Policy Learning](https://mlsanity.com/paper/2203.00352/) (2022)
- [Self-Supervised Disentangled Representation Learning for Third-Person Imitation Learning](https://mlsanity.com/paper/2108.01069/) (2021)
- [Sim2Real View Invariant Visual Servoing by Recurrent Control](https://mlsanity.com/paper/1712.07642/) (2017)

## Built on by (most cited first, 7 of 7)

- [EgoExoBench: A Benchmark for First- and Third-person View Video Understanding in MLLMs](https://mlsanity.com/paper/2507.18342/) (2025)
- [ORV: 4D Occupancy-centric Robot Video Generation](https://mlsanity.com/paper/2506.03079/) (2025)
- [Multi-view Disentanglement for Reinforcement Learning with Multiple Cameras](https://mlsanity.com/paper/2404.14064/) (2024)
- [Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Vision](https://mlsanity.com/paper/2506.06253/) (2025)
- [Sim2real Image Translation Enables Viewpoint-Robust Policies from Fixed-Camera Datasets](https://mlsanity.com/paper/2601.09605/) (2026)
- [VideoWeaver: Multimodal Multi-View Video-to-Video Transfer for Embodied Agents](https://mlsanity.com/paper/2603.25420/) (2026)
- [The Moving Eye: Enhancing VLA Spatial Generalization via Hybrid Dynamic Data Collection](https://mlsanity.com/paper/2607.02322/) (2026)

## Abstract (arXiv)

The use of multi-camera views simultaneously has been shown to improve the generalization capabilities and performance of visual policies. However, the hardware cost and design constraints in real-world scenarios can potentially make it challenging to use multiple cameras. In this study, we present a novel approach to enhance the generalization performance of vision-based Reinforcement Learning (RL) algorithms for robotic manipulation tasks. Our proposed method involves utilizing a technique known as knowledge distillation, in which a pre-trained ``teacher'' policy trained with multiple camera viewpoints guides a ``student'' policy in learning from a single camera viewpoint. To enhance the student policy's robustness against camera location perturbations, it is trained using data augmentation and extreme viewpoint changes. As a result, the student policy learns robust visual features that allow it to locate the object of interest accurately and consistently, regardless of the camera viewpoint. The efficacy and efficiency of the proposed method were evaluated both in simulation and real-world environments. The results demonstrate that the single-view visual student policy can successfully learn to grasp and lift a challenging object, which was not possible with a single-view policy alone. Furthermore, the student policy demonstrates zero-shot transfer capability, where it can successfully grasp and lift objects in real-world scenarios for unseen visual configurations.
