# Behavioral Differences is the Key of Ad-hoc Team Cooperation in Multiplayer Games Hanabi

arXiv: https://arxiv.org/abs/2303.06775 · HTML: https://mlsanity.com/paper/2303.06775/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 34 references that are in the map.
- First posted on arXiv 12 Mar 2023.

## Builds on (most cited first, 15 of 15)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Machine Theory of Mind](https://mlsanity.com/paper/1802.07740/) (2018)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1811.01458/) (2018)
- [Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.02288/) (2019)
- [Improving Policies via Search in Cooperative Partially Observable Games](https://mlsanity.com/paper/1912.02318/) (2019)
- [Diverse Agents for Ad-Hoc Cooperation in Hanabi](https://mlsanity.com/paper/1907.03840/) (2019)
- [Evaluating and Modelling Hanabi-Playing Agents](https://mlsanity.com/paper/1704.07069/) (2017)

## Built on by (most cited first, 1 of 1)

- [The Convention Gap: Beyond Literal Content in Human-AI Cooperation](https://mlsanity.com/paper/2609.11489/) (2026)

## Abstract (arXiv)

Ad-hoc team cooperation is the problem of cooperating with other players that have not been seen in the learning process. Recently, this problem has been considered in the context of Hanabi, which requires cooperation without explicit communication with the other players. While in self-play strategies cooperating on reinforcement learning (RL) process has shown success, there is the problem of failing to cooperate with other unseen agents after the initial learning is completed. In this paper, we categorize the results of ad-hoc team cooperation into Failure, Success, and Synergy and analyze the associated failures. First, we confirm that agents learning via RL converge to one strategy each, but not necessarily the same strategy and that these agents can deploy different strategies even though they utilize the same hyperparameters. Second, we confirm that the larger the behavioral difference, the more pronounced the failure of ad-hoc team cooperation, as demonstrated using hierarchical clustering and Pearson correlation. We confirm that such agents are grouped into distinctly different groups through hierarchical clustering, such that the correlation between behavioral differences and ad-hoc team performance is -0.978. Our results improve understanding of key factors to form successful ad-hoc team cooperation in multi-player games.
