# Normal-guided Garment UV Prediction for Human Re-texturing

arXiv: https://arxiv.org/abs/2303.06504 · HTML: https://mlsanity.com/paper/2303.06504/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 60 references that are in the map.
- First posted on arXiv 11 Mar 2023.

## Builds on (most cited first, 30 of 40)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [AttGAN: Facial Attribute Editing by Only Changing What You Want](https://mlsanity.com/paper/1711.10678/) (2017)
- [Editing in Style: Uncovering the Local Semantics of GANs](https://mlsanity.com/paper/2004.14367/) (2020)
- [Semantic Photo Manipulation with a Generative Image Prior](https://mlsanity.com/paper/2005.07727/) (2020)
- [EditGAN: High-Precision Semantic Image Editing](https://mlsanity.com/paper/2111.03186/) (2021)
- [Layered Neural Atlases for Consistent Video Editing](https://mlsanity.com/paper/2109.11418/) (2021)
- [DwNet: Dense warp-based network for pose-guided human video generation](https://mlsanity.com/paper/1910.09139/) (2019)
- [Exploiting Spatial Dimensions of Latent in GAN for Real-time Image Editing](https://mlsanity.com/paper/2104.14754/) (2021)
- [Graphonomy: Universal Human Parsing via Graph Transfer Learning](https://mlsanity.com/paper/1904.04536/) (2019)
- [Articulation-aware Canonical Surface Mapping](https://mlsanity.com/paper/2004.00614/) (2020)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [Continuous Surface Embeddings](https://mlsanity.com/paper/2011.12438/) (2020)
- [360-Degree Textures of People in Clothing from a Single Image](https://mlsanity.com/paper/1908.07117/) (2019)
- [3D Human Mesh Regression with Dense Correspondence](https://mlsanity.com/paper/2006.05734/) (2020)
- [Deformable Sprites for Unsupervised Video Decomposition](https://mlsanity.com/paper/2204.07151/) (2022)
- [Learning to Transfer Texture from Clothing Images to 3D Humans](https://mlsanity.com/paper/2003.02050/) (2020)
- [Layered Neural Rendering for Retiming People in Video](https://mlsanity.com/paper/2009.07833/) (2020)
- [Navigating the GAN Parameter Space for Semantic Image Editing](https://mlsanity.com/paper/2011.13786/) (2020)
- [Video Propagation Networks](https://mlsanity.com/paper/1612.05478/) (2016)
- [Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGAN](https://mlsanity.com/paper/2109.06166/) (2021)
- [Cascade EF-GAN: Progressive Facial Expression Editing with Local Focuses](https://mlsanity.com/paper/2003.05905/) (2020)
- [GuidedStyle: Attribute Knowledge Guided Style Manipulation for Semantic Face Editing](https://mlsanity.com/paper/2012.11856/) (2020)

## Built on by (most cited first, 5 of 5)

- [Space-Time Diffusion Features for Zero-Shot Text-Driven Motion Transfer](https://mlsanity.com/paper/2311.17009/) (2023)
- [Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields](https://mlsanity.com/paper/2307.12909/) (2023)
- [Unsupervised Pelage Pattern Unwrapping for Animal Re-identification](https://mlsanity.com/paper/2506.15369/) (2025)
- [An Embeddable Implicit IUVD Representation for Part-based 3D Human Surface Reconstruction](https://mlsanity.com/paper/2401.16810/) (2024)
- [Pattern Guided UV Recovery for Realistic Video Garment Texturing](https://mlsanity.com/paper/2407.10137/) (2024)

## Abstract (arXiv)

Clothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and clothes fitting, but also its 3D fine-grained surface geometry. This poses, however, a new challenge of 3D reconstruction of dynamic clothes from an image or a video. In this paper, we show that it is possible to edit dressed human images and videos without 3D reconstruction. We estimate a geometry aware texture map between the garment region in an image and the texture space, a.k.a, UV map. Our UV map is designed to preserve isometry with respect to the underlying 3D surface by making use of the 3D surface normals predicted from the image. Our approach captures the underlying geometry of the garment in a self-supervised way, requiring no ground truth annotation of UV maps and can be readily extended to predict temporally coherent UV maps. We demonstrate that our method outperforms the state-of-the-art human UV map estimation approaches on both real and synthetic data.
