# HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representations

arXiv: https://arxiv.org/abs/2303.06242 · HTML: https://mlsanity.com/paper/2303.06242/

## Key facts

- Cited by 44 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 63 references that are in the map.
- First posted on arXiv 10 Mar 2023.

## Builds on (most cited first, 30 of 46)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Exploring Simple Siamese Representation Learning](https://mlsanity.com/paper/2011.10566/) (2020)
- [Unsupervised Learning of Visual Features by Contrasting Cluster Assignments](https://mlsanity.com/paper/2006.09882/) (2020)
- [Improved Baselines with Momentum Contrastive Learning](https://mlsanity.com/paper/2003.04297/) (2020)
- [Unsupervised Representation Learning by Predicting Image Rotations](https://mlsanity.com/paper/1803.07728/) (2018)
- [Unsupervised Learning of Visual Representations by Solving Jigsaw Puzzles](https://mlsanity.com/paper/1603.09246/) (2016)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Colorful Image Colorization](https://mlsanity.com/paper/1603.08511/) (2016)
- [Deep Clustering for Unsupervised Learning of Visual Features](https://mlsanity.com/paper/1807.05520/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Hyperbolic Neural Networks](https://mlsanity.com/paper/1805.09112/) (2018)
- [Hyperbolic Graph Convolutional Neural Networks](https://mlsanity.com/paper/1910.12933/) (2019)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Hyperbolic Graph Neural Networks](https://mlsanity.com/paper/1910.12892/) (2019)
- [Hyperbolic Image Embeddings](https://mlsanity.com/paper/1904.02239/) (2019)
- [Emergence of Invariance and Disentanglement in Deep Representations](https://mlsanity.com/paper/1706.01350/) (2017)
- [Hyperbolic Attention Networks](https://mlsanity.com/paper/1805.09786/) (2018)
- [Geoopt: Riemannian Optimization in PyTorch](https://mlsanity.com/paper/2005.02819/) (2020)
- [Hyperbolic Vision Transformers: Combining Improvements in Metric Learning](https://mlsanity.com/paper/2203.10833/) (2022)
- [When Do Curricula Work?](https://mlsanity.com/paper/2012.03107/) (2020)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [Hyperbolic Image Segmentation](https://mlsanity.com/paper/2203.05898/) (2022)
- [PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understanding](https://mlsanity.com/paper/1703.07475/) (2017)
- [MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition](https://mlsanity.com/paper/2010.05599/) (2020)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)
- [Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition](https://mlsanity.com/paper/2112.03590/) (2021)

## Built on by (most cited first, 30 of 44)

- [Compositional Entailment Learning for Hyperbolic Vision-Language Models](https://mlsanity.com/paper/2410.06912/) (2024)
- [Hyperbolic Deep Learning in Computer Vision: A Survey](https://mlsanity.com/paper/2305.06611/) (2023)
- [LLMs are Good Action Recognizers](https://mlsanity.com/paper/2404.00532/) (2024)
- [Poincar'e ResNet](https://mlsanity.com/paper/2303.14027/) (2023)
- [Hyperbolic Category Discovery](https://mlsanity.com/paper/2504.06120/) (2025)
- [Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning](https://mlsanity.com/paper/2308.03975/) (2023)
- [Hyperbolic Active Learning for Semantic Segmentation under Domain Shift](https://mlsanity.com/paper/2306.11180/) (2023)
- [Hyperbolic Safety-Aware Vision-Language Models](https://mlsanity.com/paper/2503.12127/) (2025)
- [USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation](https://mlsanity.com/paper/2412.09220/) (2024)
- [Geo-Sign: Hyperbolic Contrastive Regularisation for Geometrically Aware Sign Language Translation](https://mlsanity.com/paper/2506.00129/) (2025)
- [Heterogeneous Skeleton-Based Action Representation Learning](https://mlsanity.com/paper/2506.03481/) (2025)
- [SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2309.05834/) (2023)
- [Foundation Model for Skeleton-Based Human Action Understanding](https://mlsanity.com/paper/2508.12586/) (2025)
- [Hyperbolic Learning with Multimodal Large Language Models](https://mlsanity.com/paper/2408.05097/) (2024)
- [Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding](https://mlsanity.com/paper/2405.13206/) (2024)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond](https://mlsanity.com/paper/2406.02978/) (2024)
- [Learning Along the Arrow of Time: Hyperbolic Geometry for Backward-Compatible Representation Learning](https://mlsanity.com/paper/2506.05826/) (2025)
- [Curvature Learning for Generalization of Hyperbolic Neural Networks](https://mlsanity.com/paper/2508.17232/) (2025)
- [STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences](https://mlsanity.com/paper/2407.10935/) (2024)
- [Adversarial Attacks on Hyperbolic Networks](https://mlsanity.com/paper/2412.01495/) (2024)
- [Towards Efficient General Feature Prediction in Masked Skeleton Modeling](https://mlsanity.com/paper/2509.03609/) (2025)
- [Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence](https://mlsanity.com/paper/2401.00921/) (2024)
- [Learning Protein-Ligand Binding in Hyperbolic Space](https://mlsanity.com/paper/2508.15480/) (2025)
- [DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation](https://mlsanity.com/paper/2509.05543/) (2025)
- [HIDISC: A Hyperbolic Framework for Domain Generalization with Generalized Category Discovery](https://mlsanity.com/paper/2510.17188/) (2025)
- [Exploring Adaptive Masked Reconstruction for Self-Supervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2606.11450/) (2026)
- [Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning](https://mlsanity.com/paper/2304.04023/) (2023)
- [Elevating Skeleton-Based Action Recognition with Efficient Multi-Modality Self-Supervision](https://mlsanity.com/paper/2309.12009/) (2023)
- [I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillation](https://mlsanity.com/paper/2310.15568/) (2023)

## Abstract (arXiv)

Self-paced learning has been beneficial for tasks where some initial knowledge is available, such as weakly supervised learning and domain adaptation, to select and order the training sample sequence, from easy to complex. However its applicability remains unexplored in unsupervised learning, whereby the knowledge of the task matures during training. We propose a novel HYperbolic Self-Paced model (HYSP) for learning skeleton-based action representations. HYSP adopts self-supervision: it uses data augmentations to generate two views of the same sample, and it learns by matching one (named online) to the other (the target). We propose to use hyperbolic uncertainty to determine the algorithmic learning pace, under the assumption that less uncertain samples should be more strongly driving the training, with a larger weight and pace. Hyperbolic uncertainty is a by-product of the adopted hyperbolic neural networks, it matures during training and it comes with no extra cost, compared to the established Euclidean SSL framework counterparts. When tested on three established skeleton-based action recognition datasets, HYSP outperforms the state-of-the-art on PKU-MMD I, as well as on 2 out of 3 downstream tasks on NTU-60 and NTU-120. Additionally, HYSP only uses positive pairs and bypasses therefore the complex and computationally-demanding mining procedures required for the negatives in contrastive techniques. Code is available at https://github.com/paolomandica/HYSP.
