# MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance Field

arXiv: https://arxiv.org/abs/2303.05703 · HTML: https://mlsanity.com/paper/2303.05703/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 45 references that are in the map.
- First posted on arXiv 10 Mar 2023.

## Builds on (most cited first, 30 of 31)

- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [GroupViT: Semantic Segmentation Emerges from Text Supervision](https://mlsanity.com/paper/2202.11094/) (2022)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [Self-supervised Video Object Segmentation by Motion Grouping](https://mlsanity.com/paper/2104.07658/) (2021)
- [D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video](https://mlsanity.com/paper/2205.15838/) (2022)
- [DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2205.15723/) (2022)
- [LiveCap: Real-time Human Performance Capture from Monocular Video](https://mlsanity.com/paper/1810.02648/) (2018)
- [STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Rendering](https://mlsanity.com/paper/2101.01602/) (2020)
- [It's Moving! A Probabilistic Model for Causal Motion Segmentation in Moving Camera Videos](https://mlsanity.com/paper/1604.00136/) (2016)
- [NeuralDiff: Segmenting 3D objects that move in egocentric videos](https://mlsanity.com/paper/2110.09936/) (2021)
- [Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objects](https://mlsanity.com/paper/2112.11347/) (2021)
- [Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesis](https://mlsanity.com/paper/2206.07698/) (2022)
- [Deep Non-Rigid Structure from Motion](https://mlsanity.com/paper/1908.00052/) (2019)
- [Object Discovery in Videos as Foreground Motion Clustering](https://mlsanity.com/paper/1812.02772/) (2018)
- [Self-Supervised Learning of Part Mobility from Point Cloud Sequence](https://mlsanity.com/paper/2010.11735/) (2020)

## Built on by (most cited first, 12 of 12)

- [Evaluating Real-World Robot Manipulation Policies in Simulation](https://mlsanity.com/paper/2405.05941/) (2024)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes](https://mlsanity.com/paper/2404.12379/) (2024)
- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [EasyHeC: Accurate and Automatic Hand-eye Calibration via Differentiable Rendering and Space Exploration](https://mlsanity.com/paper/2305.01191/) (2023)
- [Template-free Articulated Neural Point Clouds for Reposable View Synthesis](https://mlsanity.com/paper/2305.19065/) (2023)
- [DeFormer: Integrating Transformers with Deformable Models for 3D Shape Abstraction from a Single Image](https://mlsanity.com/paper/2309.12594/) (2023)
- [Dynamic Scene Understanding through Object-Centric Voxelization and Neural Rendering](https://mlsanity.com/paper/2407.20908/) (2024)
- [Recovering Dynamic 3D Sketches from Videos](https://mlsanity.com/paper/2503.20321/) (2025)
- [NeoWorld: Neural Simulation of Explorable Virtual Worlds via Progressive 3D Unfolding](https://mlsanity.com/paper/2509.24441/) (2025)
- [HEIR: Learning Graph-Based Motion Hierarchies](https://mlsanity.com/paper/2510.26786/) (2025)
- [D-Prism: Differentiable Primitives for Structured Dynamic Modeling](https://mlsanity.com/paper/2604.17082/) (2026)

## Abstract (arXiv)

We present MovingParts, a NeRF-based method for dynamic scene reconstruction and part discovery. We consider motion as an important cue for identifying parts, that all particles on the same part share the common motion pattern. From the perspective of fluid simulation, existing deformation-based methods for dynamic NeRF can be seen as parameterizing the scene motion under the Eulerian view, i.e., focusing on specific locations in space through which the fluid flows as time passes. However, it is intractable to extract the motion of constituting objects or parts using the Eulerian view representation. In this work, we introduce the dual Lagrangian view and enforce representations under the Eulerian/Lagrangian views to be cycle-consistent. Under the Lagrangian view, we parameterize the scene motion by tracking the trajectory of particles on objects. The Lagrangian view makes it convenient to discover parts by factorizing the scene motion as a composition of part-level rigid motions. Experimentally, our method can achieve fast and high-quality dynamic scene reconstruction from even a single moving camera, and the induced part-based representation allows direct applications of part tracking, animation, 3D scene editing, etc.
