# Cherry-Picking with Reinforcement Learning : Robust Dynamic Grasping in Unstable Conditions

arXiv: https://arxiv.org/abs/2303.05508 · HTML: https://mlsanity.com/paper/2303.05508/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Mar 2023.

## Built on by (most cited first, 11 of 11)

- [Evaluating Real-World Robot Manipulation Policies in Simulation](https://mlsanity.com/paper/2405.05941/) (2024)
- [TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction](https://mlsanity.com/paper/2405.10315/) (2024)
- [Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL](https://mlsanity.com/paper/2410.20254/) (2024)
- [Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning](https://mlsanity.com/paper/2502.02705/) (2025)
- [From Prior to Pro: Efficient Skill Mastery via Distribution Contractive RL Finetuning](https://mlsanity.com/paper/2603.10263/) (2026)
- [Robot Trains Robot: Automatic Real-World Policy Adaptation and Learning for Humanoids](https://mlsanity.com/paper/2508.12252/) (2025)
- [SimLauncher: Launching Sample-Efficient Real-world Robotic Reinforcement Learning via Simulation Pre-training](https://mlsanity.com/paper/2507.04452/) (2025)
- [Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Control](https://mlsanity.com/paper/2504.17771/) (2025)
- [When Learning Is Out of Reach, Reset: Generalization in Autonomous Visuomotor Reinforcement Learning](https://mlsanity.com/paper/2303.17600/) (2023)
- [MoDeSuite: Robot Learning Task Suite for Benchmarking Mobile Manipulation with Deformable Objects](https://mlsanity.com/paper/2507.21796/) (2025)
- [Dynamic Object Masks as Goal Representations for Visual Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2510.06277/) (2025)

## Abstract (arXiv)

Grasping small objects surrounded by unstable or non-rigid material plays a crucial role in applications such as surgery, harvesting, construction, disaster recovery, and assisted feeding. This task is especially difficult when fine manipulation is required in the presence of sensor noise and perception errors; errors inevitably trigger dynamic motion, which is challenging to model precisely. Circumventing the difficulty to build accurate models for contacts and dynamics, data-driven methods like reinforcement learning (RL) can optimize task performance via trial and error, reducing the need for accurate models of contacts and dynamics. Applying RL methods to real robots, however, has been hindered by factors such as prohibitively high sample complexity or the high training infrastructure cost for providing resets on hardware. This work presents CherryBot, an RL system that uses chopsticks for fine manipulation that surpasses human reactiveness for some dynamic grasping tasks. By integrating imprecise simulators, suboptimal demonstrations and external state estimation, we study how to make a real-world robot learning system sample efficient and general while reducing the human effort required for supervision. Our system shows continual improvement through 30 minutes of real-world interaction: through reactive retry, it achieves an almost 100% success rate on the demanding task of using chopsticks to grasp small objects swinging in the air. We demonstrate the reactiveness, robustness and generalizability of CherryBot to varying object shapes and dynamics (e.g., external disturbances like wind and human perturbations). Videos are available at https://goodcherrybot.github.io/.
