# Toward Immersive Communications in 6G

arXiv: https://arxiv.org/abs/2303.05283 · HTML: https://mlsanity.com/paper/2303.05283/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Mar 2023.

## Built on by (most cited first, 17 of 17)

- [RadioDiff: An Effective Generative Diffusion Model for Sampling-Free Dynamic Radio Map Construction](https://mlsanity.com/paper/2408.08593/) (2024)
- [RadioDiff-k2: Helmholtz Equation Informed Generative Diffusion Model for Multi-Path Aware Radio Map Construction](https://mlsanity.com/paper/2504.15623/) (2025)
- [RadioDiff-3D: A 3D×3D Radio Map Dataset and Generative Diffusion Based Benchmark for 6G Environment-Aware Communication](https://mlsanity.com/paper/2507.12166/) (2025)
- [Generative Diffusion Models for Wireless Networks: Fundamental, Architecture, and State-of-the-Art](https://mlsanity.com/paper/2507.16733/) (2025)
- [RadioDiff-Inverse: Diffusion Enhanced Bayesian Inverse Estimation for ISAC Radio Map Construction](https://mlsanity.com/paper/2504.14298/) (2025)
- [Scalable Resource Management for Dynamic MEC: An Unsupervised Link-Output Graph Neural Network Approach](https://mlsanity.com/paper/2306.08938/) (2023)
- [User-centric Immersive Communications in 6G: A Data-oriented Framework via Digital Twin](https://mlsanity.com/paper/2410.02688/) (2024)
- [RadioDiff-Flux: Efficient Radio Map Construction via Generative Denoise Diffusion Model Trajectory Midpoint Reuse](https://mlsanity.com/paper/2601.02790/) (2026)
- [Multimodal LLM Integrated Semantic Communications for 6G Immersive Experiences](https://mlsanity.com/paper/2507.04621/) (2025)
- [RadioDiff-FS: Physics-Informed Manifold Alignment in Few-Shot Diffusion Models for High-Fidelity Radio Map Construction](https://mlsanity.com/paper/2603.18865/) (2026)
- [User-Centric Communication Service Provision for Edge-Assisted Mobile Augmented Reality](https://mlsanity.com/paper/2509.25905/) (2025)
- [Learn for Variation: Efficient AAV Trajectory Learning through a Differentiable Wireless World Model](https://mlsanity.com/paper/2603.18853/) (2026)
- [BeamAgent: LLM-Aided MIMO Beamforming with Decoupled Intent Parsing and Alternating Optimization for Joint Site Selection and Precoding](https://mlsanity.com/paper/2603.18855/) (2026)
- [Variational Source-Channel Coding for Semantic Communication](https://mlsanity.com/paper/2410.08222/) (2024)
- [Latent Diffusion Model Based Denoising Receiver for 6G Semantic Communication: From Stochastic Differential Theory to Application](https://mlsanity.com/paper/2506.05710/) (2025)
- [Graph Neural Network-Based Multicast Routing for On-Demand Streaming Services in 6G Networks](https://mlsanity.com/paper/2510.11109/) (2025)
- [RMSup: Physics-Informed Radio Map Super-Resolution for Compute-Enhanced Integrated Sensing and Communications](https://mlsanity.com/paper/2512.10965/) (2025)

## Abstract (arXiv)

The sixth generation (6G) networks are expected to enable immersive communications and bridge the physical and the virtual worlds. Integrating extended reality, holography, and haptics, immersive communications will revolutionize how people work, entertain, and communicate by enabling lifelike interactions. However, the unprecedented demand for data transmission rate and the stringent requirements on latency and reliability create challenges for 6G networks to support immersive communications. In this survey article, we present the prospect of immersive communications and investigate emerging solutions to the corresponding challenges for 6G. First, we introduce use cases of immersive communications, in the fields of entertainment, education, and healthcare. Second, we present the concepts of immersive communications, including extended reality, haptic communication, and holographic communication, their basic implementation procedures, and their requirements on networks in terms of transmission rate, latency, and reliability. Third, we summarize the potential solutions to addressing the challenges from the aspects of communication, computing, and networking. Finally, we discuss future research directions and conclude this study.
