# Trajectory-Aware Body Interaction Transformer for Multi-Person Pose Forecasting

arXiv: https://arxiv.org/abs/2303.05095 · HTML: https://mlsanity.com/paper/2303.05095/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 45 references that are in the map.
- First posted on arXiv 9 Mar 2023.

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Neural Relational Inference for Interacting Systems](https://mlsanity.com/paper/1802.04687/) (2018)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Soft-DTW: a Differentiable Loss Function for Time-Series](https://mlsanity.com/paper/1703.01541/) (2017)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [Spatio-Temporal Graph Transformer Networks for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2005.08514/) (2020)
- [Rethinking and Improving Relative Position Encoding for Vision Transformer](https://mlsanity.com/paper/2107.14222/) (2021)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [History Repeats Itself: Human Motion Prediction via Motion Attention](https://mlsanity.com/paper/2007.11755/) (2020)
- [Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Prediction](https://mlsanity.com/paper/2003.08802/) (2020)
- [GroupNet: Multiscale Hypergraph Neural Networks for Trajectory Prediction with Relational Reasoning](https://mlsanity.com/paper/2204.08770/) (2022)
- [MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Prediction](https://mlsanity.com/paper/2108.07152/) (2021)
- [Multi-Person Extreme Motion Prediction](https://mlsanity.com/paper/2105.08825/) (2021)
- [Multi-Person 3D Motion Prediction with Multi-Range Transformers](https://mlsanity.com/paper/2111.12073/) (2021)
- [BiHMP-GAN: Bidirectional 3D Human Motion Prediction GAN](https://mlsanity.com/paper/1812.02591/) (2018)
- [TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wild](https://mlsanity.com/paper/2104.04029/) (2021)
- [Socially and Contextually Aware Human Motion and Pose Forecasting](https://mlsanity.com/paper/2007.06843/) (2020)
- [Adaptive Trajectory Prediction via Transferable GNN](https://mlsanity.com/paper/2203.05046/) (2022)
- [Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Prediction](https://mlsanity.com/paper/2108.11244/) (2021)
- [Skeleton-Parted Graph Scattering Networks for 3D Human Motion Prediction](https://mlsanity.com/paper/2208.00368/) (2022)
- [Unsupervised Online Video Object Segmentation with Motion Property Understanding](https://mlsanity.com/paper/1810.03783/) (2018)
- [Motion Prediction via Joint Dependency Modeling in Phase Space](https://mlsanity.com/paper/2201.02365/) (2022)

## Built on by (most cited first, 26 of 26)

- [TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding](https://mlsanity.com/paper/2401.08399/) (2024)
- [Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioning](https://mlsanity.com/paper/2404.05218/) (2024)
- [Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation](https://mlsanity.com/paper/2502.20370/) (2025)
- [Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption](https://mlsanity.com/paper/2404.11291/) (2024)
- [Robot Interaction Behavior Generation based on Social Motion Forecasting for Human-Robot Interaction](https://mlsanity.com/paper/2402.04768/) (2024)
- [Human Motion Prediction under Unexpected Perturbation](https://mlsanity.com/paper/2403.15891/) (2024)
- [Two-Person Interaction Augmentation with Skeleton Priors](https://mlsanity.com/paper/2404.05490/) (2024)
- [Waymo-3DSkelMo: A Multi-Agent 3D Skeletal Motion Dataset for Pedestrian Interaction Modeling in Autonomous Driving](https://mlsanity.com/paper/2508.09404/) (2025)
- [Efficient Multi-Person Motion Prediction by Lightweight Spatial and Temporal Interactions](https://mlsanity.com/paper/2507.09446/) (2025)
- [The MI-Motion Dataset and Benchmark for 3D Multi-Person Motion Prediction](https://mlsanity.com/paper/2306.13566/) (2023)
- [Harmonious Group Choreography with Trajectory-Controllable Diffusion](https://mlsanity.com/paper/2403.06189/) (2024)
- [Modeling 3D Pedestrian-Vehicle Interactions for Vehicle-Conditioned Pose Forecasting](https://mlsanity.com/paper/2602.08962/) (2026)
- [PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction](https://mlsanity.com/paper/2604.08125/) (2026)
- [InterMamba: Efficient Human-Human Interaction Generation with Adaptive Spatio-Temporal Mamba](https://mlsanity.com/paper/2506.03084/) (2025)
- [HUMOF: Human Motion Forecasting in Interactive Social Scenes](https://mlsanity.com/paper/2506.03753/) (2025)
- [MoReact: Generating Reactive Motion from Textual Descriptions](https://mlsanity.com/paper/2509.23911/) (2025)
- [PV-WM: A Heterogeneous Micro-Macro World Model for Articulated Pedestrian-Vehicle Co-Rollout](https://mlsanity.com/paper/2609.07328/) (2026)
- [PGformer: Proxy-Bridged Game Transformer for Multi-Person Highly Interactive Extreme Motion Prediction](https://mlsanity.com/paper/2306.03374/) (2023)
- [Ego-Human Motion Prediction with 3D-Aware LLM](https://mlsanity.com/paper/2607.07001/) (2026)
- [Relation Learning and Aggregate-attention for Multi-person Motion Prediction](https://mlsanity.com/paper/2411.03729/) (2024)
- [UnityGraph: Unified Learning of Spatio-temporal features for Multi-person Motion Prediction](https://mlsanity.com/paper/2411.04151/) (2024)
- [Scriboora: Rethinking Human Pose Forecasting](https://mlsanity.com/paper/2511.15565/) (2025)
- [Spatiotemporal-Untrammelled Mixture of Experts for Multi-Person Motion Prediction](https://mlsanity.com/paper/2512.21707/) (2025)
- [Residual Flow Matching with Dynamic Cross-Interaction for 3D Multi-Person Motion Prediction](https://mlsanity.com/paper/2608.03379/) (2026)
- [Multi-Person Human Motion Forecasting in Complex Scenes](https://mlsanity.com/paper/2608.27039/) (2026)
- [Adaptive Interaction Network for Human Motion Prediction During Human-Robot Collaboration](https://mlsanity.com/paper/2610.16624/) (2026)

## Abstract (arXiv)

Multi-person pose forecasting remains a challenging problem, especially in modeling fine-grained human body interaction in complex crowd scenarios. Existing methods typically represent the whole pose sequence as a temporal series, yet overlook interactive influences among people based on skeletal body parts. In this paper, we propose a novel Trajectory-Aware Body Interaction Transformer (TBIFormer) for multi-person pose forecasting via effectively modeling body part interactions. Specifically, we construct a Temporal Body Partition Module that transforms all the pose sequences into a Multi-Person Body-Part sequence to retain spatial and temporal information based on body semantics. Then, we devise a Social Body Interaction Self-Attention (SBI-MSA) module, utilizing the transformed sequence to learn body part dynamics for inter- and intra-individual interactions. Furthermore, different from prior Euclidean distance-based spatial encodings, we present a novel and efficient Trajectory-Aware Relative Position Encoding for SBI-MSA to offer discriminative spatial information and additional interactive clues. On both short- and long-term horizons, we empirically evaluate our framework on CMU-Mocap, MuPoTS-3D as well as synthesized datasets (6 ~ 10 persons), and demonstrate that our method greatly outperforms the state-of-the-art methods. Code will be made publicly available upon acceptance.
