# Neural Vector Fields: Implicit Representation by Explicit Learning

arXiv: https://arxiv.org/abs/2303.04341 · HTML: https://mlsanity.com/paper/2303.04341/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 74 of its 90 references that are in the map.
- First posted on arXiv 8 Mar 2023.

## Builds on (most cited first, 30 of 74)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [Deep Sets](https://mlsanity.com/paper/1703.06114/) (2017)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [KPConv: Flexible and Deformable Convolution for Point Clouds](https://mlsanity.com/paper/1904.08889/) (2019)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [CogView: Mastering Text-to-Image Generation via Transformers](https://mlsanity.com/paper/2105.13290/) (2021)
- [Vector-quantized Image Modeling with Improved VQGAN](https://mlsanity.com/paper/2110.04627/) (2021)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [RandLA-Net: Efficient Semantic Segmentation of Large-Scale Point Clouds](https://mlsanity.com/paper/1911.11236/) (2019)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [PCN: Point Completion Network](https://mlsanity.com/paper/1808.00671/) (2018)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)

## Built on by (most cited first, 16 of 16)

- [PolyGNN: Polyhedron-based Graph Neural Network for 3D Building Reconstruction from Point Clouds](https://mlsanity.com/paper/2307.08636/) (2023)
- [DUDF: Differentiable Unsigned Distance Fields with Hyperbolic Scaling](https://mlsanity.com/paper/2402.08876/) (2024)
- [Details Enhancement in Unsigned Distance Field Learning for High-fidelity 3D Surface Reconstruction](https://mlsanity.com/paper/2406.00346/) (2024)
- [PC-NeRF: Parent-Child Neural Radiance Fields Using Sparse LiDAR Frames in Autonomous Driving Environments](https://mlsanity.com/paper/2402.09325/) (2024)
- [PC-NeRF: Parent-Child Neural Radiance Fields under Partial Sensor Data Loss in Autonomous Driving Environments](https://mlsanity.com/paper/2310.00874/) (2023)
- [NeuroGauss4D-PCI: 4D Neural Fields and Gaussian Deformation Fields for Point Cloud Interpolation](https://mlsanity.com/paper/2405.14241/) (2024)
- [Neural Vector Fields: Generalizing Distance Vector Fields by Codebooks and Zero-Curl Regularization](https://mlsanity.com/paper/2309.01512/) (2023)
- [Current Symmetry Group Equivariant Convolution Frameworks for Representation Learning](https://mlsanity.com/paper/2409.07327/) (2024)
- [An Intrinsic Vector Heat Network](https://mlsanity.com/paper/2406.09648/) (2024)
- [RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussians](https://mlsanity.com/paper/2508.09830/) (2025)
- [Contextualising Implicit Representations for Semantic Tasks](https://mlsanity.com/paper/2305.13312/) (2023)
- [Probabilistic Directed Distance Fields for Ray-Based Shape Representations](https://mlsanity.com/paper/2404.09081/) (2024)
- [VF-NeRF: Learning Neural Vector Fields for Indoor Scene Reconstruction](https://mlsanity.com/paper/2408.08766/) (2024)
- [Gradient Distance Function](https://mlsanity.com/paper/2410.22422/) (2024)
- [Geometry Distributions](https://mlsanity.com/paper/2411.16076/) (2024)
- [Projective Normal Fields: A Convex Optimization Method for Constructing Smooth UDFs](https://mlsanity.com/paper/2609.34784/) (2026)

## Abstract (arXiv)

Deep neural networks (DNNs) are widely applied for nowadays 3D surface reconstruction tasks and such methods can be further divided into two categories, which respectively warp templates explicitly by moving vertices or represent 3D surfaces implicitly as signed or unsigned distance functions. Taking advantage of both advanced explicit learning process and powerful representation ability of implicit functions, we propose a novel 3D representation method, Neural Vector Fields (NVF). It not only adopts the explicit learning process to manipulate meshes directly, but also leverages the implicit representation of unsigned distance functions (UDFs) to break the barriers in resolution and topology. Specifically, our method first predicts the displacements from queries towards the surface and models the shapes as textitVector Fields. Rather than relying on network differentiation to obtain direction fields as most existing UDF-based methods, the produced vector fields encode the distance and direction fields both and mitigate the ambiguity at "ridge" points, such that the calculation of direction fields is straightforward and differentiation-free. The differentiation-free characteristic enables us to further learn a shape codebook via Vector Quantization, which encodes the cross-object priors, accelerates the training procedure, and boosts model generalization on cross-category reconstruction. The extensive experiments on surface reconstruction benchmarks indicate that our method outperforms those state-of-the-art methods in different evaluation scenarios including watertight vs non-watertight shapes, category-specific vs category-agnostic reconstruction, category-unseen reconstruction, and cross-domain reconstruction. Our code is released at https://github.com/Wi-sc/NVF.
