# DroNeRF: Real-time Multi-agent Drone Pose Optimization for Computing Neural Radiance Fields

arXiv: https://arxiv.org/abs/2303.04322 · HTML: https://mlsanity.com/paper/2303.04322/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 39 references that are in the map.
- First posted on arXiv 8 Mar 2023.

## Builds on (most cited first, 18 of 18)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [AZTR: Aerial Video Action Recognition with Auto Zoom and Temporal Reasoning](https://mlsanity.com/paper/2303.01589/) (2023)
- [LCrowdV: Generating Labeled Videos for Simulation-based Crowd Behavior Learning](https://mlsanity.com/paper/1606.08998/) (2016)
- [SocioSense: Robot Navigation Amongst Pedestrians with Social and Psychological Constraints](https://mlsanity.com/paper/1706.01102/) (2017)
- [Structure-Aware NeRF without Posed Camera via Epipolar Constraint](https://mlsanity.com/paper/2210.00183/) (2022)
- [Redirected Walking in Static and Dynamic Scenes Using Visibility Polygons](https://mlsanity.com/paper/2106.06807/) (2021)

## Built on by (most cited first, 4 of 4)

- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [Gaussian Splatting to Real World Flight Navigation Transfer with Liquid Networks](https://mlsanity.com/paper/2406.15149/) (2024)
- [Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM](https://mlsanity.com/paper/2409.16944/) (2024)
- [Optimizing Crowd-Aware Multi-Agent Path Finding through Local Communication with Graph Neural Networks](https://mlsanity.com/paper/2309.10275/) (2023)

## Abstract (arXiv)

We present a novel optimization algorithm called DroNeRF for the autonomous positioning of monocular camera drones around an object for real-time 3D reconstruction using only a few images. Neural Radiance Fields or NeRF, is a novel view synthesis technique used to generate new views of an object or scene from a set of input images. Using drones in conjunction with NeRF provides a unique and dynamic way to generate novel views of a scene, especially with limited scene capabilities of restricted movements. Our approach focuses on calculating optimized pose for individual drones while solely depending on the object geometry without using any external localization system. The unique camera positioning during the data-capturing phase significantly impacts the quality of the 3D model. To evaluate the quality of our generated novel views, we compute different perceptual metrics like the Peak Signal-to-Noise Ratio (PSNR) and Structural Similarity Index Measure(SSIM). Our work demonstrates the benefit of using an optimal placement of various drones with limited mobility to generate perceptually better results.
