# DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Video

arXiv: https://arxiv.org/abs/2303.03988 · HTML: https://mlsanity.com/paper/2303.03988/

## Key facts

- Cited by 74 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 50 references that are in the map.
- First posted on arXiv 7 Mar 2023.

## Builds on (most cited first, 30 of 41)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Deep Speech: Scaling up end-to-end speech recognition](https://mlsanity.com/paper/1412.5567/) (2014)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion](https://mlsanity.com/paper/2107.09293/) (2021)
- [Realistic Speech-Driven Facial Animation with GANs](https://mlsanity.com/paper/1906.06337/) (2019)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [HeadGAN: One-shot Neural Head Synthesis and Editing](https://mlsanity.com/paper/2012.08261/) (2020)
- [Text-based Editing of Talking-head Video](https://mlsanity.com/paper/1906.01524/) (2019)
- [You said that?](https://mlsanity.com/paper/1705.02966/) (2017)
- [Towards Automatic Face-to-Face Translation](https://mlsanity.com/paper/2003.00418/) (2020)

## Built on by (most cited first, 30 of 74)

- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation](https://mlsanity.com/paper/2403.17694/) (2024)
- [Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation](https://mlsanity.com/paper/2506.04225/) (2025)
- [StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generator](https://mlsanity.com/paper/2305.05445/) (2023)
- [SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis](https://mlsanity.com/paper/2311.17590/) (2023)
- [TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting](https://mlsanity.com/paper/2404.15264/) (2024)
- [LatentSync: Taming Audio-Conditioned Latent Diffusion Models for Lip Sync with SyncNet Supervision](https://mlsanity.com/paper/2412.09262/) (2024)
- [FLOAT: Generative Motion Latent Flow Matching for Audio-driven Talking Portrait](https://mlsanity.com/paper/2412.01064/) (2024)
- [MuseTalk: Real-Time High-Fidelity Video Dubbing via Spatio-Temporal Sampling](https://mlsanity.com/paper/2410.10122/) (2024)
- [OmniSync: Towards Universal Lip Synchronization via Diffusion Transformers](https://mlsanity.com/paper/2505.21448/) (2025)
- [Say Anything with Any Style](https://mlsanity.com/paper/2403.06363/) (2024)
- [GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splatting](https://mlsanity.com/paper/2404.14037/) (2024)
- [Audio-Visual Speech Representation Expert for Enhanced Talking Face Video Generation and Evaluation](https://mlsanity.com/paper/2405.04327/) (2024)
- [DreamTalk: When Emotional Talking Head Generation Meets Diffusion Probabilistic Models](https://mlsanity.com/paper/2312.09767/) (2023)
- [Learn2Talk: 3D Talking Face Learns from 2D Talking Face](https://mlsanity.com/paper/2404.12888/) (2024)
- [Probabilistic Speech-Driven 3D Facial Motion Synthesis: New Benchmarks, Methods, and Applications](https://mlsanity.com/paper/2311.18168/) (2023)
- [PersonaTalk: Bring Attention to Your Persona in Visual Dubbing](https://mlsanity.com/paper/2409.05379/) (2024)
- [RealTalk: Real-time and Realistic Audio-driven Face Generation with 3D Facial Prior-guided Identity Alignment Network](https://mlsanity.com/paper/2406.18284/) (2024)
- [Audio-driven Talking Face Generation with Stabilized Synchronization Loss](https://mlsanity.com/paper/2307.09368/) (2023)
- [SayAnything: Audio-Driven Lip Synchronization with Conditional Video Diffusion](https://mlsanity.com/paper/2502.11515/) (2025)
- [KeySync: A Robust Approach for Leakage-free Lip Synchronization in High Resolution](https://mlsanity.com/paper/2505.00497/) (2025)
- [DiffDub: Person-generic Visual Dubbing Using Inpainting Renderer with Diffusion Auto-encoder](https://mlsanity.com/paper/2311.01811/) (2023)
- [JoyVASA: Portrait and Animal Image Animation with Diffusion-Based Audio-Driven Facial Dynamics and Head Motion Generation](https://mlsanity.com/paper/2411.09209/) (2024)
- [SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting](https://mlsanity.com/paper/2506.14742/) (2025)
- [THQA: A Perceptual Quality Assessment Database for Talking Heads](https://mlsanity.com/paper/2404.09003/) (2024)
- [Playmate: Flexible Control of Portrait Animation via 3D-Implicit Space Guided Diffusion](https://mlsanity.com/paper/2502.07203/) (2025)
- [Playmate2: Training-Free Multi-Character Audio-Driven Animation via Diffusion Transformer with Reward Feedback](https://mlsanity.com/paper/2510.12089/) (2025)
- [HyperLips: Hyper Control Lips with High Resolution Decoder for Talking Face Generation](https://mlsanity.com/paper/2310.05720/) (2023)
- [PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation](https://mlsanity.com/paper/2503.14295/) (2025)
- [NTIRE 2025 XGC Quality Assessment Challenge: Methods and Results](https://mlsanity.com/paper/2506.02875/) (2025)

## Abstract (arXiv)

For few-shot learning, it is still a critical challenge to realize photo-realistic face visually dubbing on high-resolution videos. Previous works fail to generate high-fidelity dubbing results. To address the above problem, this paper proposes a Deformation Inpainting Network (DINet) for high-resolution face visually dubbing. Different from previous works relying on multiple up-sample layers to directly generate pixels from latent embeddings, DINet performs spatial deformation on feature maps of reference images to better preserve high-frequency textural details. Specifically, DINet consists of one deformation part and one inpainting part. In the first part, five reference facial images adaptively perform spatial deformation to create deformed feature maps encoding mouth shapes at each frame, in order to align with the input driving audio and also the head poses of the input source images. In the second part, to produce face visually dubbing, a feature decoder is responsible for adaptively incorporating mouth movements from the deformed feature maps and other attributes (i.e., head pose and upper facial expression) from the source feature maps together. Finally, DINet achieves face visually dubbing with rich textural details. We conduct qualitative and quantitative comparisons to validate our DINet on high-resolution videos. The experimental results show that our method outperforms state-of-the-art works.
