# Proactive Multi-Camera Collaboration For 3D Human Pose Estimation

arXiv: https://arxiv.org/abs/2303.03767 · HTML: https://mlsanity.com/paper/2303.03767/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 71 references that are in the map.
- First posted on arXiv 7 Mar 2023.

## Builds on (most cited first, 30 of 45)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Image-Image Domain Adaptation with Preserved Self-Similarity and Domain-Dissimilarity for Person Re-identification](https://mlsanity.com/paper/1711.07027/) (2017)
- [Learnable Triangulation of Human Pose](https://mlsanity.com/paper/1905.05754/) (2019)
- [SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approach](https://mlsanity.com/paper/2007.09389/) (2020)
- [Cross View Fusion for 3D Human Pose Estimation](https://mlsanity.com/paper/1909.01203/) (2019)
- [Exploiting temporal information for 3D pose estimation](https://mlsanity.com/paper/1711.08585/) (2017)
- [Fast and Robust Multi-Person 3D Pose Estimation from Multiple Views](https://mlsanity.com/paper/1901.04111/) (2019)
- [Shapley Q-value: A Local Reward Approach to Solve Global Reward Games](https://mlsanity.com/paper/1907.05707/) (2019)
- [Camera Style Adaptation for Person Re-identification](https://mlsanity.com/paper/1711.10295/) (2017)
- [ToM2C: Target-oriented Multi-agent Communication and Cooperation with Theory of Mind](https://mlsanity.com/paper/2111.09189/) (2021)
- [GFPose: Learning 3D Human Pose Prior with Gradient Fields](https://mlsanity.com/paper/2212.08641/) (2022)
- [Harvesting Multiple Views for Marker-less 3D Human Pose Annotations](https://mlsanity.com/paper/1704.04793/) (2017)
- [Multi-View Multi-Person 3D Pose Estimation with Plane Sweep Stereo](https://mlsanity.com/paper/2104.02273/) (2021)
- [Context Modeling in 3D Human Pose Estimation: A Unified Perspective](https://mlsanity.com/paper/2103.15507/) (2021)
- [End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learning](https://mlsanity.com/paper/1808.03405/) (2018)

## Built on by (most cited first, 13 of 13)

- [BeaverTails: Towards Improved Safety Alignment of LLM via a Human-Preference Dataset](https://mlsanity.com/paper/2307.04657/) (2023)
- [GenPose: Generative Category-level Object Pose Estimation via Diffusion Models](https://mlsanity.com/paper/2306.10531/) (2023)
- [Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacy](https://mlsanity.com/paper/2407.06813/) (2024)
- [UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI](https://mlsanity.com/paper/2412.20977/) (2024)
- [Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL](https://mlsanity.com/paper/2404.09857/) (2024)
- [RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Tracking](https://mlsanity.com/paper/2304.03623/) (2023)
- [VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Models](https://mlsanity.com/paper/2505.20718/) (2025)
- [Embodied Active Defense: Leveraging Recurrent Feedback to Counter Adversarial Patches](https://mlsanity.com/paper/2404.00540/) (2024)
- [OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots](https://mlsanity.com/paper/2603.11072/) (2026)
- [Reinforced Embodied Active Defense: Exploiting Adaptive Interaction for Robust Visual Perception in Adversarial 3D Environments](https://mlsanity.com/paper/2507.18484/) (2025)
- [YOWO: You Only Walk Once to Jointly Map An Indoor Scene and Register Ceiling-mounted Cameras](https://mlsanity.com/paper/2511.16521/) (2025)
- [MAGIC-MASK: Multi-Agent Guided Inter-Agent Collaboration with Mask-Based Explainability for Reinforcement Learning](https://mlsanity.com/paper/2510.00274/) (2025)
- [RescueBench: Can Embodied Agents Save Lives in the Wild ?](https://mlsanity.com/paper/2606.01848/) (2026)

## Abstract (arXiv)

This paper presents a multi-agent reinforcement learning (MARL) scheme for proactive Multi-Camera Collaboration in 3D Human Pose Estimation in dynamic human crowds. Traditional fixed-viewpoint multi-camera solutions for human motion capture (MoCap) are limited in capture space and susceptible to dynamic occlusions. Active camera approaches proactively control camera poses to find optimal viewpoints for 3D reconstruction. However, current methods still face challenges with credit assignment and environment dynamics. To address these issues, our proposed method introduces a novel Collaborative Triangulation Contribution Reward (CTCR) that improves convergence and alleviates multi-agent credit assignment issues resulting from using 3D reconstruction accuracy as the shared reward. Additionally, we jointly train our model with multiple world dynamics learning tasks to better capture environment dynamics and encourage anticipatory behaviors for occlusion avoidance. We evaluate our proposed method in four photo-realistic UE4 environments to ensure validity and generalizability. Empirical results show that our method outperforms fixed and active baselines in various scenarios with different numbers of cameras and humans.
