# Learning Discriminative Representations for Skeleton Based Action Recognition

arXiv: https://arxiv.org/abs/2303.03729 · HTML: https://mlsanity.com/paper/2303.03729/

## Key facts

- Cited by 62 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 48 references that are in the map.
- First posted on arXiv 7 Mar 2023.

## Builds on (most cited first, 30 of 32)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Improved Baselines with Momentum Contrastive Learning](https://mlsanity.com/paper/2003.04297/) (2020)
- [An Empirical Study of Training Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.02057/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN](https://mlsanity.com/paper/1803.04831/) (2018)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Exploiting temporal information for 3D pose estimation](https://mlsanity.com/paper/1711.08585/) (2017)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [Learning Attentive Pairwise Interaction for Fine-Grained Classification](https://mlsanity.com/paper/2002.10191/) (2020)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2206.13028/) (2022)
- [Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation](https://mlsanity.com/paper/2108.07181/) (2021)
- [Differential Recurrent Neural Networks for Action Recognition](https://mlsanity.com/paper/1504.06678/) (2015)
- [Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognition](https://mlsanity.com/paper/2112.04178/) (2021)
- [Graph Edge Convolutional Neural Networks for Skeleton Based Action Recognition](https://mlsanity.com/paper/1805.06184/) (2018)

## Built on by (most cited first, 30 of 62)

- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Captures](https://mlsanity.com/paper/2312.02963/) (2023)
- [SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition](https://mlsanity.com/paper/2403.09508/) (2024)
- [LLMs are Good Action Recognizers](https://mlsanity.com/paper/2404.00532/) (2024)
- [Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition](https://mlsanity.com/paper/2411.18941/) (2024)
- [Prototype Learning for Micro-gesture Classification](https://mlsanity.com/paper/2408.03097/) (2024)
- [Matrix Manifold Neural Networks++](https://mlsanity.com/paper/2405.19206/) (2024)
- [Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2411.11288/) (2024)
- [Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections](https://mlsanity.com/paper/2411.14796/) (2024)
- [Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignment](https://mlsanity.com/paper/2402.04599/) (2024)
- [Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2411.10745/) (2024)
- [MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization](https://mlsanity.com/paper/2505.01838/) (2025)
- [TASAR: Transfer-based Attack on Skeletal Action Recognition](https://mlsanity.com/paper/2409.02483/) (2024)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [HumMUSS: Human Motion Understanding using State Space Models](https://mlsanity.com/paper/2404.10880/) (2024)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognition](https://mlsanity.com/paper/2402.02210/) (2024)
- [MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition](https://mlsanity.com/paper/2404.10210/) (2024)
- [Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond](https://mlsanity.com/paper/2406.02978/) (2024)
- [Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition](https://mlsanity.com/paper/2407.12312/) (2024)
- [Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition](https://mlsanity.com/paper/2308.14024/) (2023)
- [GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2403.15212/) (2024)
- [FunOTTA: On-the-Fly Adaptation on Cross-Domain Fundus Image via Stable Test-time Training](https://mlsanity.com/paper/2407.04396/) (2024)
- [SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation](https://mlsanity.com/paper/2504.11749/) (2025)
- [SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2603.29692/) (2026)
- [Pose-Aware Weakly-Supervised Action Segmentation](https://mlsanity.com/paper/2504.05700/) (2025)
- [KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2603.16943/) (2026)
- [Deep Neural Networks in Video Human Action Recognition: A Review](https://mlsanity.com/paper/2305.15692/) (2023)
- [MDSC: Towards Evaluating the Style Consistency Between Music and Dance](https://mlsanity.com/paper/2309.01340/) (2023)
- [A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition](https://mlsanity.com/paper/2312.15144/) (2023)

## Abstract (arXiv)

Human action recognition aims at classifying the category of human action from a segment of a video. Recently, people have dived into designing GCN-based models to extract features from skeletons for performing this task, because skeleton representations are much more efficient and robust than other modalities such as RGB frames. However, when employing the skeleton data, some important clues like related items are also discarded. It results in some ambiguous actions that are hard to be distinguished and tend to be misclassified. To alleviate this problem, we propose an auxiliary feature refinement head (FR Head), which consists of spatial-temporal decoupling and contrastive feature refinement, to obtain discriminative representations of skeletons. Ambiguous samples are dynamically discovered and calibrated in the feature space. Furthermore, FR Head could be imposed on different stages of GCNs to build a multi-level refinement for stronger supervision. Extensive experiments are conducted on NTU RGB+D, NTU RGB+D 120, and NW-UCLA datasets. Our proposed models obtain competitive results from state-of-the-art methods and can help to discriminate those ambiguous samples. Codes are available at https://github.com/zhysora/FR-Head.
