# Data Games: A Game-Theoretic Approach to Swarm Robotic Data Collection

arXiv: https://arxiv.org/abs/2303.03602 · HTML: https://mlsanity.com/paper/2303.03602/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 44 references that are in the map.
- First posted on arXiv 7 Mar 2023.

## Builds on (most cited first, 12 of 12)

- [Federated Learning: Strategies for Improving Communication Efficiency](https://mlsanity.com/paper/1610.05492/) (2016)
- [BDD100K: A Diverse Driving Dataset for Heterogeneous Multitask Learning](https://mlsanity.com/paper/1805.04687/) (2018)
- [Deep Bayesian Active Learning with Image Data](https://mlsanity.com/paper/1703.02910/) (2017)
- [Expanding the Reach of Federated Learning by Reducing Client Resource Requirements](https://mlsanity.com/paper/1812.07210/) (2018)
- [Federated Learning for Wireless Communications: Motivation, Opportunities and Challenges](https://mlsanity.com/paper/1908.06847/) (2019)
- [Decentralized Federated Learning via SGD over Wireless D2D Networks](https://mlsanity.com/paper/2002.12507/) (2020)
- [Optimal Importance Sampling for Federated Learning](https://mlsanity.com/paper/2010.13600/) (2020)
- [Active Learning for Wireless IoT Intrusion Detection](https://mlsanity.com/paper/1808.01412/) (2018)
- [Network Offloading Policies for Cloud Robotics: a Learning-based Approach](https://mlsanity.com/paper/1902.05703/) (2019)
- [Personalized Federated Learning via Convex Clustering](https://mlsanity.com/paper/2202.00718/) (2022)
- [A Fog Robotics Approach to Deep Robot Learning: Application to Object Recognition and Grasp Planning in Surface Decluttering](https://mlsanity.com/paper/1903.09589/) (2019)
- [Sampling Training Data for Continual Learning Between Robots and the Cloud](https://mlsanity.com/paper/2012.06739/) (2020)

## Built on by (most cited first, 1 of 1)

- [MIRACLE: Inverse Reinforcement and Curriculum Learning Model for Human-inspired Mobile Robot Navigation](https://mlsanity.com/paper/2312.03651/) (2023)

## Abstract (arXiv)

Fleets of networked autonomous vehicles (AVs) collect terabytes of sensory data, which is often transmitted to central servers (the ''cloud'') for training machine learning (ML) models. Ideally, these fleets should upload all their data, especially from rare operating contexts, in order to train robust ML models. However, this is infeasible due to prohibitive network bandwidth and data labeling costs. Instead, we propose a cooperative data sampling strategy where geo-distributed AVs collaborate to collect a diverse ML training dataset in the cloud. Since the AVs have a shared objective but minimal information about each other's local data distribution and perception model, we can naturally cast cooperative data collection as an N-player mathematical game. We show that our cooperative sampling strategy uses minimal information to converge to a centralized oracle policy with complete information about all AVs. Moreover, we theoretically characterize the performance benefits of our game-theoretic strategy compared to greedy sampling. Finally, we experimentally demonstrate that our method outperforms standard benchmarks by up to 21.9% on 4 perception datasets, including for autonomous driving in adverse weather conditions. Crucially, our experimental results on real-world datasets closely align with our theoretical guarantees.
