# Decision Transformer under Random Frame Dropping

arXiv: https://arxiv.org/abs/2303.03391 · HTML: https://mlsanity.com/paper/2303.03391/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 19 of its 35 references that are in the map.
- First posted on arXiv 3 Mar 2023.

## Placed in

- Offline RL and imitation learning from data / [Decision transformers and sequence modeling](https://mlsanity.com/offlinerl/decision-transformers-and-sequence-modeling/)

## Builds on (most cited first, 19 of 19)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Visual Prompt Tuning](https://mlsanity.com/paper/2203.12119/) (2022)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [P-Tuning v2: Prompt Tuning Can Be Comparable to Fine-tuning Universally Across Scales and Tasks](https://mlsanity.com/paper/2110.07602/) (2021)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Multi-Game Decision Transformers](https://mlsanity.com/paper/2205.15241/) (2022)
- [Online Decision Transformer](https://mlsanity.com/paper/2202.05607/) (2022)
- [Prompting Decision Transformer for Few-Shot Policy Generalization](https://mlsanity.com/paper/2206.13499/) (2022)
- [Reinforcement Learning Upside Down: Don't Predict Rewards -- Just Map Them to Actions](https://mlsanity.com/paper/1912.02875/) (2019)
- [Can Wikipedia Help Offline Reinforcement Learning?](https://mlsanity.com/paper/2201.12122/) (2022)
- [Reinforcement Learning with Random Delays](https://mlsanity.com/paper/2010.02966/) (2020)
- [The Sensory Neuron as a Transformer: Permutation-Invariant Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/2109.02869/) (2021)
- [Vision-Guided Quadrupedal Locomotion in the Wild with Multi-Modal Delay Randomization](https://mlsanity.com/paper/2109.14549/) (2021)
- [Revisiting State Augmentation methods for Reinforcement Learning with Stochastic Delays](https://mlsanity.com/paper/2108.07555/) (2021)

## Built on by (most cited first, 10 of 10)

- [Generalization to New Sequential Decision Making Tasks with In-Context Learning](https://mlsanity.com/paper/2312.03801/) (2023)
- [Uni-O4: Unifying Online and Offline Deep Reinforcement Learning with Multi-Step On-Policy Optimization](https://mlsanity.com/paper/2311.03351/) (2023)
- [Unleashing the Power of Pre-trained Language Models for Offline Reinforcement Learning](https://mlsanity.com/paper/2310.20587/) (2023)
- [Rethinking Transformers in Solving POMDPs](https://mlsanity.com/paper/2405.17358/) (2024)
- [Uncertainty-Aware Decision Transformer for Stochastic Driving Environments](https://mlsanity.com/paper/2309.16397/) (2023)
- [Tackling Data Corruption in Offline Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2407.04285/) (2024)
- [Multi-objective Cross-task Learning via Goal-conditioned GPT-based Decision Transformers for Surgical Robot Task Automation](https://mlsanity.com/paper/2405.18757/) (2024)
- [Accelerating Multi-modal LLM Gaming Performance via Input Prediction and Mishit Correction](https://mlsanity.com/paper/2512.17250/) (2025)
- [Robust In-Context Reinforcement Learning Under Reward Poisoning Attacks](https://mlsanity.com/paper/2506.06891/) (2025)
- [OnDeFog: Online Decision Transformer under Frame Dropping](https://mlsanity.com/paper/2606.19721/) (2026)

## Abstract (arXiv)

Controlling agents remotely with deep reinforcement learning~(DRL) in the real world is yet to come. One crucial stepping stone is to devise RL algorithms that are robust in the face of dropped information from corrupted communication or malfunctioning sensors. Typical RL methods usually require considerable online interaction data that are costly and unsafe to collect in the real world. Furthermore, when applying to the frame dropping scenarios, they perform unsatisfactorily even with moderate drop rates. To address these issues, we propose Decision Transformer under Random Frame Dropping~(DeFog), an offline RL algorithm that enables agents to act robustly in frame dropping scenarios without online interaction. DeFog first randomly masks out data in the offline datasets and explicitly adds the time span of frame dropping as inputs. After that, a finetuning stage on the same offline dataset with a higher mask rate would further boost the performance. Empirical results show that DeFog outperforms strong baselines under severe frame drop rates like 90%, while maintaining similar returns under non-frame-dropping conditions in the regular MuJoCo control benchmarks and the Atari environments. Our approach offers a robust and deployable solution for controlling agents in real-world environments with limited or unreliable data.
