# Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Space

arXiv: https://arxiv.org/abs/2303.03364 · HTML: https://mlsanity.com/paper/2303.03364/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 42 references that are in the map.
- First posted on arXiv 6 Mar 2023.

## Builds on (most cited first, 18 of 18)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [Taming VAEs](https://mlsanity.com/paper/1810.00597/) (2018)
- [Learning Sampling Distributions for Robot Motion Planning](https://mlsanity.com/paper/1709.05448/) (2017)
- [Motion Planning Networks](https://mlsanity.com/paper/1806.05767/) (2018)
- [Motion Planning Networks: Bridging the Gap Between Learning-based and Classical Motion Planners](https://mlsanity.com/paper/1907.06013/) (2019)
- [Motion Policy Networks](https://mlsanity.com/paper/2210.12209/) (2022)
- [ReLMoGen: Leveraging Motion Generation in Reinforcement Learning for Mobile Manipulation](https://mlsanity.com/paper/2008.07792/) (2020)
- [From Perception to Decision: A Data-driven Approach to End-to-end Motion Planning for Autonomous Ground Robots](https://mlsanity.com/paper/1609.07910/) (2016)
- [Object Rearrangement Using Learned Implicit Collision Functions](https://mlsanity.com/paper/2011.10726/) (2020)
- [Robot Motion Planning in Learned Latent Spaces](https://mlsanity.com/paper/1807.10366/) (2018)
- [Batch Informed Trees (BIT*): Informed Asymptotically Optimal Anytime Search](https://mlsanity.com/paper/1707.01888/) (2017)
- [Deeply Informed Neural Sampling for Robot Motion Planning](https://mlsanity.com/paper/1809.10252/) (2018)
- [Learning Obstacle Representations for Neural Motion Planning](https://mlsanity.com/paper/2008.11174/) (2020)
- [Reaching Through Latent Space: From Joint Statistics to Path Planning in Manipulation](https://mlsanity.com/paper/2210.11779/) (2022)
- [First Steps: Latent-Space Control with Semantic Constraints for Quadruped Locomotion](https://mlsanity.com/paper/2007.01520/) (2020)

## Built on by (most cited first, 4 of 4)

- [Potential Based Diffusion Motion Planning](https://mlsanity.com/paper/2407.06169/) (2024)
- [Input-to-State Stable Coupled Oscillator Networks for Closed-form Model-based Control in Latent Space](https://mlsanity.com/paper/2409.08439/) (2024)
- [D-Cubed: Latent Diffusion Trajectory Optimisation for Dexterous Deformable Manipulation](https://mlsanity.com/paper/2403.12861/) (2024)
- [Toward Generalist Neural Motion Planners for Robotic Manipulators: Challenges and Opportunities](https://mlsanity.com/paper/2603.24318/) (2026)

## Abstract (arXiv)

Motion planning framed as optimisation in structured latent spaces has recently emerged as competitive with traditional methods in terms of planning success while significantly outperforming them in terms of computational speed. However, the real-world applicability of recent work in this domain remains limited by the need to express obstacle information directly in state-space, involving simple geometric primitives. In this work we address this challenge by leveraging learned scene embeddings together with a generative model of the robot manipulator to drive the optimisation process. In addition, we introduce an approach for efficient collision checking which directly regularises the optimisation undertaken for planning. Using simulated as well as real-world experiments, we demonstrate that our approach, AMP-LS, is able to successfully plan in novel, complex scenes while outperforming traditional planning baselines in terms of computation speed by an order of magnitude. We show that the resulting system is fast enough to enable closed-loop planning in real-world dynamic scenes.
