# Population-based Evaluation in Repeated Rock-Paper-Scissors as a Benchmark for Multiagent Reinforcement Learning

arXiv: https://arxiv.org/abs/2303.03196 · HTML: https://mlsanity.com/paper/2303.03196/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 59 references that are in the map.
- First posted on arXiv 2 Mar 2023.

## Builds on (most cited first, 19 of 19)

- [Training Compute-Optimal Large Language Models](https://mlsanity.com/paper/2203.15556/) (2022)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models](https://mlsanity.com/paper/2206.04615/) (2022)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Open Problems in Cooperative AI](https://mlsanity.com/paper/2012.08630/) (2020)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Strongly Adaptive Online Learning](https://mlsanity.com/paper/1502.07073/) (2015)
- [Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning](https://mlsanity.com/paper/2102.01585/) (2021)
- [Approximate exploitability: Learning a best response in large games](https://mlsanity.com/paper/2004.09677/) (2020)
- [Social cycling and conditional responses in the Rock-Paper-Scissors game](https://mlsanity.com/paper/1404.5199/) (2014)
- [Empirically Evaluating Multiagent Learning Algorithms](https://mlsanity.com/paper/1401.8074/) (2014)

## Built on by (most cited first, 5 of 5)

- [Of Models and Tin Men: A Behavioural Economics Study of Principal-Agent Problems in AI Alignment using Large-Language Models](https://mlsanity.com/paper/2307.11137/) (2023)
- [Discovering Differences in Strategic Behavior Between Humans and LLMs](https://mlsanity.com/paper/2602.10324/) (2026)
- [Code-Space Response Oracles: Generating Interpretable Multi-Agent Policies with Large Language Models](https://mlsanity.com/paper/2603.10098/) (2026)
- [Configurable Mirror Descent: Towards a Unification of Decision Making](https://mlsanity.com/paper/2405.11746/) (2024)
- [IFlowNets: Extending Generative Samplers to Learn Strategies in Incomplete Information Games](https://mlsanity.com/paper/2608.05422/) (2026)

## Abstract (arXiv)

Progress in fields of machine learning and adversarial planning has benefited significantly from benchmark domains, from checkers and the classic UCI data sets to Go and Diplomacy. In sequential decision-making, agent evaluation has largely been restricted to few interactions against experts, with the aim to reach some desired level of performance (e.g. beating a human professional player). We propose a benchmark for multiagent learning based on repeated play of the simple game Rock, Paper, Scissors along with a population of forty-three tournament entries, some of which are intentionally sub-optimal. We describe metrics to measure the quality of agents based both on average returns and exploitability. We then show that several RL, online learning, and language model approaches can learn good counter-strategies and generalize well, but ultimately lose to the top-performing bots, creating an opportunity for research in multiagent learning.
