# Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Features

arXiv: https://arxiv.org/abs/2303.03003 · HTML: https://mlsanity.com/paper/2303.03003/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 83 references that are in the map.
- First posted on arXiv 6 Mar 2023.

## Builds on (most cited first, 30 of 56)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)

## Built on by (most cited first, 30 of 36)

- [CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians](https://mlsanity.com/paper/2404.01133/) (2024)
- [VR-NeRF: High-Fidelity Virtualized Walkable Spaces](https://mlsanity.com/paper/2311.02542/) (2023)
- [CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes](https://mlsanity.com/paper/2411.00771/) (2024)
- [Real-Time Neural Rasterization for Large Scenes](https://mlsanity.com/paper/2311.05607/) (2023)
- [Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction](https://mlsanity.com/paper/2412.04887/) (2024)
- [CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2503.23044/) (2025)
- [MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis](https://mlsanity.com/paper/2405.20031/) (2024)
- [RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians](https://mlsanity.com/paper/2406.11836/) (2024)
- [Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning](https://mlsanity.com/paper/2403.11460/) (2024)
- [CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction](https://mlsanity.com/paper/2412.17612/) (2024)
- [Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming](https://mlsanity.com/paper/2503.08166/) (2025)
- [Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstruction](https://mlsanity.com/paper/2507.23006/) (2025)
- [VGGT-X: When VGGT Meets Dense Novel View Synthesis](https://mlsanity.com/paper/2509.25191/) (2025)
- [GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models](https://mlsanity.com/paper/2502.14938/) (2025)
- [HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes](https://mlsanity.com/paper/2504.16606/) (2025)
- [Blending Distributed NeRFs with Tri-stage Robust Pose Optimization](https://mlsanity.com/paper/2405.02880/) (2024)
- [GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction](https://mlsanity.com/paper/2409.12774/) (2024)
- [DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes](https://mlsanity.com/paper/2411.12309/) (2024)
- [From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images](https://mlsanity.com/paper/2512.07527/) (2025)
- [Learning Heterogeneous Mixture of Scene Experts for Large-scale Neural Radiance Fields](https://mlsanity.com/paper/2505.02005/) (2025)
- [Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting](https://mlsanity.com/paper/2505.23280/) (2025)
- [UrbanGS: A Scalable and Efficient Architecture for Geometrically Accurate Large-Scene Reconstruction](https://mlsanity.com/paper/2602.02089/) (2026)
- [Progressive Volume Distillation with Active Learning for Efficient NeRF Architecture Conversion](https://mlsanity.com/paper/2304.04012/) (2023)
- [GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language Fields](https://mlsanity.com/paper/2506.23352/) (2025)
- [Aerial Lifting: Neural Urban Semantic and Building Instance Lifting from Aerial Imagery](https://mlsanity.com/paper/2403.11812/) (2024)
- [Oblique-MERF: Revisiting and Improving MERF for Oblique Photography](https://mlsanity.com/paper/2404.09531/) (2024)
- [NeB-SLAM: Neural Blocks-based Salable RGB-D SLAM for Unknown Scenes](https://mlsanity.com/paper/2405.15151/) (2024)
- [ROODI: Reconstructing Occluded Objects with Denoising Inpainters](https://mlsanity.com/paper/2503.10256/) (2025)
- [NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devices](https://mlsanity.com/paper/2504.03415/) (2025)
- [PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting](https://mlsanity.com/paper/2510.07830/) (2025)

## Abstract (arXiv)

Existing neural radiance fields (NeRF) methods for large-scale scene modeling require days of training using multiple GPUs, hindering their applications in scenarios with limited computing resources. Despite fast optimization NeRF variants have been proposed based on the explicit dense or hash grid features, their effectivenesses are mainly demonstrated in object-scale scene representation. In this paper, we point out that the low feature resolution in explicit representation is the bottleneck for large-scale unbounded scene representation. To address this problem, we introduce a new and efficient hybrid feature representation for NeRF that fuses the 3D hash-grids and high-resolution 2D dense plane features. Compared with the dense-grid representation, the resolution of a dense 2D plane can be scaled up more efficiently. Based on this hybrid representation, we propose a fast optimization NeRF variant, called GP-NeRF, that achieves better rendering results while maintaining a compact model size. Extensive experiments on multiple large-scale unbounded scene datasets show that our model can converge in 1.5 hours using a single GPU while achieving results comparable to or even better than the existing method that requires about one day's training with 8 GPUs.
