# Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback

arXiv: https://arxiv.org/abs/2303.02738 · HTML: https://mlsanity.com/paper/2303.02738/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 68 references that are in the map.
- First posted on arXiv 5 Mar 2023.

## Builds on (most cited first, 30 of 37)

- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [Explore no more: Improved high-probability regret bounds for non-stochastic bandits](https://mlsanity.com/paper/1506.03271/) (2015)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [On the convergence of single-call stochastic extra-gradient methods](https://mlsanity.com/paper/1908.08465/) (2019)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [Interaction Matters: A Note on Non-asymptotic Local Convergence of Generative Adversarial Networks](https://mlsanity.com/paper/1802.06132/) (2018)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization](https://mlsanity.com/paper/2105.15186/) (2021)
- [Decentralized Q-Learning in Zero-sum Markov Games](https://mlsanity.com/paper/2106.02748/) (2021)
- [Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP](https://mlsanity.com/paper/1901.09311/) (2019)
- [Impossible Tuning Made Possible: A New Expert Algorithm and Its Applications](https://mlsanity.com/paper/2102.01046/) (2021)
- [Tight last-iterate convergence rates for no-regret learning in multi-player games](https://mlsanity.com/paper/2010.13724/) (2020)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)
- [Towards General Function Approximation in Zero-Sum Markov Games](https://mlsanity.com/paper/2107.14702/) (2021)
- [Decentralized Q-Learning for Stochastic Teams and Games](https://mlsanity.com/paper/1506.07924/) (2015)
- [Bandit learning in concave N-person games](https://mlsanity.com/paper/1810.01925/) (2018)
- [Last-Iterate Convergence of Optimistic Gradient Method for Monotone Variational Inequalities](https://mlsanity.com/paper/2205.08446/) (2022)
- [Fictitious play in zero-sum stochastic games](https://mlsanity.com/paper/2010.04223/) (2020)
- [Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games](https://mlsanity.com/paper/2210.01050/) (2022)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Games](https://mlsanity.com/paper/2102.08903/) (2021)
- [Policy Optimization for Markov Games: Unified Framework and Faster Convergence](https://mlsanity.com/paper/2206.02640/) (2022)
- [A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Games](https://mlsanity.com/paper/2210.01907/) (2022)
- [Doubly Optimal No-Regret Online Learning in Strongly Monotone Games with Bandit Feedback](https://mlsanity.com/paper/2112.02856/) (2021)

## Built on by (most cited first, 30 of 30)

- [A Minimaximalist Approach to Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2401.04056/) (2024)
- [Last-Iterate Convergent Policy Gradient Primal-Dual Methods for Constrained MDPs](https://mlsanity.com/paper/2306.11700/) (2023)
- [Multi-Player Zero-Sum Markov Games with Networked Separable Interactions](https://mlsanity.com/paper/2307.09470/) (2023)
- [Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback](https://mlsanity.com/paper/2502.17625/) (2025)
- [Adaptively Perturbed Mirror Descent for Learning in Games](https://mlsanity.com/paper/2305.16610/) (2023)
- [COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferences](https://mlsanity.com/paper/2410.23223/) (2024)
- [From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications](https://mlsanity.com/paper/2506.03464/) (2025)
- [A Policy Gradient Primal-Dual Algorithm for Constrained MDPs with Uniform PAC Guarantees](https://mlsanity.com/paper/2401.17780/) (2024)
- [Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem](https://mlsanity.com/paper/2410.05673/) (2024)
- [Optimal last-iterate convergence in matrix games with bandit feedback using the log-barrier](https://mlsanity.com/paper/2604.15242/) (2026)
- [The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback](https://mlsanity.com/paper/2604.16087/) (2026)
- [Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret](https://mlsanity.com/paper/2602.06348/) (2026)
- [Efficient Uncoupled Learning Dynamics with tildeO!left(T-1/4right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedback](https://mlsanity.com/paper/2602.21436/) (2026)
- [Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions](https://mlsanity.com/paper/2605.09363/) (2026)
- [Approximate Global Convergence of Independent Learning in Multi-Agent Systems](https://mlsanity.com/paper/2405.19811/) (2024)
- [Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Games](https://mlsanity.com/paper/2312.04905/) (2023)
- [Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time Assumptions](https://mlsanity.com/paper/2312.08008/) (2023)
- [Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence Beyond the Minty Property](https://mlsanity.com/paper/2312.12067/) (2023)
- [Finite-Sample Guarantees for Learning Dynamics in Zero-Sum Polymatrix Games](https://mlsanity.com/paper/2407.20128/) (2024)
- [Is Thompson Sampling Susceptible to Algorithmic Collusion?](https://mlsanity.com/paper/2405.17463/) (2024)
- [Two-Player Zero-Sum Games with Bandit Feedback](https://mlsanity.com/paper/2506.14518/) (2025)
- [Convex Markov Games and Beyond: New Proof of Existence, Characterization and Learning Algorithms for Nash Equilibria](https://mlsanity.com/paper/2602.12181/) (2026)
- [Minimax Last-Iterate Convergence in Matrix Games with Observed Actions](https://mlsanity.com/paper/2609.34656/) (2026)
- [widetildeO(T-1) Convergence to (Coarse) Correlated Equilibria in Full-Information General-Sum Markov Games](https://mlsanity.com/paper/2403.07890/) (2024)
- [Decentralized Online Learning in General-Sum Stackelberg Games](https://mlsanity.com/paper/2405.03158/) (2024)
- [Randomised Optimism via Competitive Co-Evolution for Matrix Games with Bandit Feedback](https://mlsanity.com/paper/2505.13562/) (2025)
- [Actor-Dual-Critic Dynamics for Zero-sum and Identical-Interest Stochastic Games](https://mlsanity.com/paper/2602.00606/) (2026)
- [Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learning](https://mlsanity.com/paper/2602.21020/) (2026)
- [Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback](https://mlsanity.com/paper/2609.34812/) (2026)
- [Fast Last-Iterate Convergence in Zero-Sum Markov Games with Bandit Feedback](https://mlsanity.com/paper/2610.05968/) (2026)

## Abstract (arXiv)

We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is uncoupled, convergent, and rational, with non-asymptotic convergence rates. We start from the case of stateless matrix game with bandit feedback as a warm-up, showing an O(t^-frac18) last-iterate convergence rate. To the best of our knowledge, this is the first result that obtains finite last-iterate convergence rate given access to only bandit feedback. We extend our result to the case of irreducible Markov games, providing a last-iterate convergence rate of O(t^-frac19+varepsilon) for any varepsilon>0. Finally, we study Markov games without any assumptions on the dynamics, and show a path convergence rate, which is a new notion of convergence we defined, of O(t^-frac110). Our algorithm removes the coordination and prior knowledge requirement of [Wei et al., 2021], which pursued the same goals as us for irreducible Markov games. Our algorithm is related to [Chen et al., 2021, Cen et al., 2021] and also builds on the entropy regularization technique. However, we remove their requirement of communications on the entropy values, making our algorithm entirely uncoupled.
