# Graph-based Representation for Image based on Granular-ball

arXiv: https://arxiv.org/abs/2303.02388 · HTML: https://mlsanity.com/paper/2303.02388/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 45 references that are in the map.
- First posted on arXiv 4 Mar 2023.

## Builds on (most cited first, 12 of 12)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [A Comprehensive Survey on Graph Neural Networks](https://mlsanity.com/paper/1901.00596/) (2019)
- [Concept Whitening for Interpretable Image Recognition](https://mlsanity.com/paper/2002.01650/) (2020)
- [Vision GNN: An Image is Worth Graph of Nodes](https://mlsanity.com/paper/2206.00272/) (2022)
- [Understanding Attention and Generalization in Graph Neural Networks](https://mlsanity.com/paper/1905.02850/) (2019)
- [Graph Convolutional Networks for Hyperspectral Image Classification](https://mlsanity.com/paper/2008.02457/) (2020)
- [An Efficient and Adaptive Granular-ball Generation Method in Classification Problem](https://mlsanity.com/paper/2201.04343/) (2022)
- [GBSVM: Granular-ball Support Vector Machine](https://mlsanity.com/paper/2210.03120/) (2022)

## Built on by (most cited first, 4 of 4)

- [Granular-ball computing: an efficient, robust, and interpretable adaptive multi-granularity representation and computation method](https://mlsanity.com/paper/2304.11171/) (2023)
- [GBCT: An Efficient and Adaptive Granular-Ball Clustering Algorithm for Complex Data](https://mlsanity.com/paper/2410.13917/) (2024)
- [Approximate Borderline Sampling using Granular-Ball for Classification Tasks](https://mlsanity.com/paper/2506.02366/) (2025)
- [3DGBGS: 3D Granular Ball Gaussian Splatting for Compact Novel View Synthesis](https://mlsanity.com/paper/2607.26578/) (2026)

## Abstract (arXiv)

Current image processing methods usually operate on the finest-granularity unit; that is, the pixel, which leads to challenges in terms of efficiency, robustness, and understandability in deep learning models. We present an improved granular-ball computing method to represent the image as a graph, in which each node expresses a structural block in the image and each edge represents the association between two nodes. Specifically:(1) We design a gradient-based strategy for the adaptive reorganization of all pixels in the image into numerous rectangular regions, each of which can be regarded as one node. (2) Each node has a connection edge with the nodes with which it shares regions. (3) We design a low-dimensional vector as the attribute of each node. All nodes and their corresponding edges form a graphical representation of a digital image. In the experiments, our proposed graph representation is applied to benchmark datasets for image classification tasks, and the efficiency and good understandability demonstrate that our proposed method offers significant potential in artificial intelligence theory and application.
