# Learning to Influence Human Behavior with Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2303.02265 · HTML: https://mlsanity.com/paper/2303.02265/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 26 of its 36 references that are in the map.
- First posted on arXiv 3 Mar 2023.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 26 of 26)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Deep Variational Information Bottleneck](https://mlsanity.com/paper/1612.00410/) (2016)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [Reinforcement learning based recommender systems: A survey](https://mlsanity.com/paper/2101.06286/) (2021)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Supervised Reinforcement Learning with Recurrent Neural Network for Dynamic Treatment Recommendation](https://mlsanity.com/paper/1807.01473/) (2018)
- [A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity](https://mlsanity.com/paper/1707.09183/) (2017)
- [Learning Latent Representations to Influence Multi-Agent Interaction](https://mlsanity.com/paper/2011.06619/) (2020)
- [When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?](https://mlsanity.com/paper/2204.05618/) (2022)
- [COG: Connecting New Skills to Past Experience with Offline Reinforcement Learning](https://mlsanity.com/paper/2010.14500/) (2020)
- [How to Leverage Unlabeled Data in Offline Reinforcement Learning](https://mlsanity.com/paper/2202.01741/) (2022)
- [Stable Opponent Shaping in Differentiable Games](https://mlsanity.com/paper/1811.08469/) (2018)
- [DiCE: The Infinitely Differentiable Monte-Carlo Estimator](https://mlsanity.com/paper/1802.05098/) (2018)
- [The Boltzmann Policy Distribution: Accounting for Systematic Suboptimality in Human Models](https://mlsanity.com/paper/2204.10759/) (2022)
- [Influencing Towards Stable Multi-Agent Interactions](https://mlsanity.com/paper/2110.08229/) (2021)
- [Influencing Long-Term Behavior in Multiagent Reinforcement Learning](https://mlsanity.com/paper/2203.03535/) (2022)
- [Learning from My Partner's Actions: Roles in Decentralized Robot Teams](https://mlsanity.com/paper/1910.07613/) (2019)

## Built on by (most cited first, 2 of 2)

- [AI Alignment with Changing and Influenceable Reward Functions](https://mlsanity.com/paper/2405.17713/) (2024)
- [CONSCIENTIA: Can LLM Agents Learn to Strategize? Emergent Deception and Trust in a Multi-Agent NYC Simulation](https://mlsanity.com/paper/2604.09746/) (2026)

## Abstract (arXiv)

When interacting with people, AI agents do not just influence the state of the world -- they also influence the actions people take in response to the agent, and even their underlying intentions and strategies. Accounting for and leveraging this influence has mostly been studied in settings where it is sufficient to assume that human behavior is near-optimal: competitive games, or general-sum settings like autonomous driving alongside human drivers. Instead, we focus on influence in settings where there is a need to capture human suboptimality. For instance, imagine a collaborative task in which, due either to cognitive biases or lack of information, people do not perform very well -- how could an agent influence them towards more optimal behavior? Assuming near-optimal human behavior will not work here, and so the agent needs to learn from real human data. But experimenting online with humans is potentially unsafe, and creating a high-fidelity simulator of the environment is often impractical. Hence, we focus on learning from an offline dataset of human-human interactions. Our observation is that offline reinforcement learning (RL) can learn to effectively influence suboptimal humans by extending and combining elements of observed human-human behavior. We demonstrate that offline RL can solve two challenges with effective influence. First, we show that by learning from a dataset of suboptimal human-human interaction on a variety of tasks -- none of which contains examples of successful influence -- an agent can learn influence strategies to steer humans towards better performance even on new tasks. Second, we show that by also modeling and conditioning on human behavior, offline RL can learn to affect not just the human's actions but also their underlying strategy, and adapt to changes in their strategy.
