# CoRL: Environment Creation and Management Focused on System Integration

arXiv: https://arxiv.org/abs/2303.02182 · HTML: https://mlsanity.com/paper/2303.02182/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 24 references that are in the map.
- First posted on arXiv 3 Mar 2023.

## Builds on (most cited first, 12 of 12)

- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Ray: A Distributed Framework for Emerging AI Applications](https://mlsanity.com/paper/1712.05889/) (2017)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [Tianshou: a Highly Modularized Deep Reinforcement Learning Library](https://mlsanity.com/paper/2107.14171/) (2021)
- [SuperSuit: Simple Microwrappers for Reinforcement Learning Environments](https://mlsanity.com/paper/2008.08932/) (2020)
- [Value Function Decomposition for Iterative Design of Reinforcement Learning Agents](https://mlsanity.com/paper/2206.13901/) (2022)
- [Unified Distributed Environment](https://mlsanity.com/paper/2205.06946/) (2022)

## Abstract (arXiv)

Existing reinforcement learning environment libraries use monolithic environment classes, provide shallow methods for altering agent observation and action spaces, and/or are tied to a specific simulation environment. The Core Reinforcement Learning library (CoRL) is a modular, composable, and hyper-configurable environment creation tool. It allows minute control over agent observations, rewards, and done conditions through the use of easy-to-read configuration files, pydantic validators, and a functor design pattern. Using integration pathways allows agents to be quickly implemented in new simulation environments, encourages rapid exploration, and enables transition of knowledge from low-fidelity to high-fidelity simulations. Natively multi-agent design and integration with Ray/RLLib (Liang et al., 2018) at release allow for easy scalability of agent complexity and computing power. The code is publicly released and available at https://github.com/act3-ace/CoRL.
