# How To Guide Your Learner: Imitation Learning with Active Adaptive Expert Involvement

arXiv: https://arxiv.org/abs/2303.02073 · HTML: https://mlsanity.com/paper/2303.02073/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 28 of its 50 references that are in the map.
- First posted on arXiv 3 Mar 2023.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 28 of 28)

- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [COMBO: Conservative Offline Model-Based Policy Optimization](https://mlsanity.com/paper/2102.08363/) (2021)
- [Exploring the Limitations of Behavior Cloning for Autonomous Driving](https://mlsanity.com/paper/1904.08980/) (2019)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Reinforcement and Imitation Learning via Interactive No-Regret Learning](https://mlsanity.com/paper/1406.5979/) (2014)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning](https://mlsanity.com/paper/1807.08364/) (2018)
- [Toward the Fundamental Limits of Imitation Learning](https://mlsanity.com/paper/2009.05990/) (2020)
- [Deeply AggreVaTeD: Differentiable Imitation Learning for Sequential Prediction](https://mlsanity.com/paper/1703.01030/) (2017)
- [Error Bounds of Imitating Policies and Environments](https://mlsanity.com/paper/2010.11876/) (2020)
- [Query-Efficient Imitation Learning for End-to-End Autonomous Driving](https://mlsanity.com/paper/1605.06450/) (2016)
- [Virtual-Taobao: Virtualizing Real-world Online Retail Environment for Reinforcement Learning](https://mlsanity.com/paper/1805.10000/) (2018)
- [Generative Adversarial User Model for Reinforcement Learning Based Recommendation System](https://mlsanity.com/paper/1812.10613/) (2018)
- [An Overview of Machine Teaching](https://mlsanity.com/paper/1801.05927/) (2018)
- [Model-Free Imitation Learning with Policy Optimization](https://mlsanity.com/paper/1605.08478/) (2016)
- [LazyDAgger: Reducing Context Switching in Interactive Imitation Learning](https://mlsanity.com/paper/2104.00053/) (2021)
- [Efficient Learning of Safe Driving Policy via Human-AI Copilot Optimization](https://mlsanity.com/paper/2202.10341/) (2022)
- [Safe Driving via Expert Guided Policy Optimization](https://mlsanity.com/paper/2110.06831/) (2021)
- [Hybrid Value Estimation for Off-policy Evaluation and Offline Reinforcement Learning](https://mlsanity.com/paper/2206.02000/) (2022)

## Built on by (most cited first, 8 of 8)

- [RoboOS: A Hierarchical Embodied Framework for Cross-Embodiment and Multi-Agent Collaboration](https://mlsanity.com/paper/2505.03673/) (2025)
- [Open-sourced Data Ecosystem in Autonomous Driving: the Present and Future](https://mlsanity.com/paper/2312.03408/) (2023)
- [DiffAIL: Diffusion Adversarial Imitation Learning](https://mlsanity.com/paper/2312.06348/) (2023)
- [BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay](https://mlsanity.com/paper/2402.14194/) (2024)
- [Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey](https://mlsanity.com/paper/2506.00098/) (2025)
- [RILe: Reinforced Imitation Learning](https://mlsanity.com/paper/2406.08472/) (2024)
- [State-of-the-art in Robot Learning for Multi-Robot Collaboration: A Comprehensive Survey](https://mlsanity.com/paper/2408.11822/) (2024)
- [Dynamic Action Interpolation: A Universal Approach for Accelerating Reinforcement Learning with Expert Guidance](https://mlsanity.com/paper/2504.18766/) (2025)

## Abstract (arXiv)

Imitation learning aims to mimic the behavior of experts without explicit reward signals. Passive imitation learning methods which use static expert datasets typically suffer from compounding error, low sample efficiency, and high hyper-parameter sensitivity. In contrast, active imitation learning methods solicit expert interventions to address the limitations. However, recent active imitation learning methods are designed based on human intuitions or empirical experience without theoretical guarantee. In this paper, we propose a novel active imitation learning framework based on a teacher-student interaction model, in which the teacher's goal is to identify the best teaching behavior and actively affect the student's learning process. By solving the optimization objective of this framework, we propose a practical implementation, naming it AdapMen. Theoretical analysis shows that AdapMen can improve the error bound and avoid compounding error under mild conditions. Experiments on the MetaDrive benchmark and Atari 2600 games validate our theoretical analysis and show that our method achieves near-expert performance with much less expert involvement and total sampling steps than previous methods. The code is available at https://github.com/liuxhym/AdapMen.
