# Exploiting Kinematic Redundancy for Robotic Grasping of Multiple Objects

arXiv: https://arxiv.org/abs/2303.01868 · HTML: https://mlsanity.com/paper/2303.01868/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Mar 2023.

## Built on by (most cited first, 7 of 7)

- [A Survey of Embodied Learning for Object-Centric Robotic Manipulation](https://mlsanity.com/paper/2408.11537/) (2024)
- [Grasp Multiple Objects with One Hand](https://mlsanity.com/paper/2310.15599/) (2023)
- [Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation](https://mlsanity.com/paper/2504.12908/) (2025)
- [Speeding up 6-DoF Grasp Sampling with Quality-Diversity](https://mlsanity.com/paper/2403.06173/) (2024)
- [Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generation](https://mlsanity.com/paper/2503.22370/) (2025)
- [AGILE: Approach-based Grasp Inference Learned from Element Decomposition](https://mlsanity.com/paper/2402.01303/) (2024)
- [Learning to Push, Group, and Grasp: A Diffusion Policy Approach for Multi-Object Delivery](https://mlsanity.com/paper/2502.08452/) (2025)

## Abstract (arXiv)

Humans coordinate the abundant degrees of freedom (DoFs) of hands to dexterously perform tasks in everyday life. We imitate human strategies to advance the dexterity of multi-DoF robotic hands. Specifically, we enable a robot hand to grasp multiple objects by exploiting its kinematic redundancy, referring to all its controllable DoFs. We propose a human-like grasp synthesis algorithm to generate grasps using pairwise contacts on arbitrary opposing hand surface regions, no longer limited to fingertips or hand inner surface. To model the available space of the hand for grasp, we construct a reachability map, consisting of reachable spaces of all finger phalanges and the palm. It guides the formulation of a constrained optimization problem, solving for feasible and stable grasps. We formulate an iterative process to empower robotic hands to grasp multiple objects in sequence. Moreover, we propose a kinematic efficiency metric and an associated strategy to facilitate exploiting kinematic redundancy. We validated our approaches by generating grasps of single and multiple objects using various hand surface regions. Such grasps can be successfully replicated on a real robotic hand.
