# Diverse 3D Hand Gesture Prediction from Body Dynamics by Bilateral Hand Disentanglement

arXiv: https://arxiv.org/abs/2303.01765 · HTML: https://mlsanity.com/paper/2303.01765/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 57 references that are in the map.
- First posted on arXiv 3 Mar 2023.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Model](https://mlsanity.com/paper/2207.07115/) (2022)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity](https://mlsanity.com/paper/2009.02119/) (2020)
- [MeMViT: Memory-Augmented Multiscale Vision Transformer for Efficient Long-Term Video Recognition](https://mlsanity.com/paper/2201.08383/) (2022)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis](https://mlsanity.com/paper/2203.05297/) (2022)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [Monocular Total Capture: Posing Face, Body, and Hands in the Wild](https://mlsanity.com/paper/1812.01598/) (2018)
- [Quadratic video interpolation](https://mlsanity.com/paper/1911.00627/) (2019)
- [Lagging Inference Networks and Posterior Collapse in Variational Autoencoders](https://mlsanity.com/paper/1901.05534/) (2019)
- [Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimation](https://mlsanity.com/paper/2104.14639/) (2021)
- [Robots Learn Social Skills: End-to-End Learning of Co-Speech Gesture Generation for Humanoid Robots](https://mlsanity.com/paper/1810.12541/) (2018)
- [AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing](https://mlsanity.com/paper/2207.13784/) (2022)
- [Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation](https://mlsanity.com/paper/2203.13161/) (2022)
- [Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data](https://mlsanity.com/paper/2003.09572/) (2020)
- [Learning Latent Space Energy-Based Prior Model](https://mlsanity.com/paper/2006.08205/) (2020)
- [Back to MLP: A Simple Baseline for Human Motion Prediction](https://mlsanity.com/paper/2207.01567/) (2022)
- [HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network](https://mlsanity.com/paper/2203.14564/) (2022)
- [Interacting Attention Graph for Single Image Two-Hand Reconstruction](https://mlsanity.com/paper/2203.09364/) (2022)
- [Multi-Person 3D Motion Prediction with Multi-Range Transformers](https://mlsanity.com/paper/2111.12073/) (2021)
- [Learning Generative Vision Transformer with Energy-Based Latent Space for Saliency Prediction](https://mlsanity.com/paper/2112.13528/) (2021)

## Built on by (most cited first, 18 of 18)

- [EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generation](https://mlsanity.com/paper/2305.18891/) (2023)
- [Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion](https://mlsanity.com/paper/2312.04466/) (2023)
- [Audio-Visual Segmentation by Exploring Cross-Modal Mutual Semantics](https://mlsanity.com/paper/2307.16620/) (2023)
- [BAVS: Bootstrapping Audio-Visual Segmentation by Integrating Foundation Knowledge](https://mlsanity.com/paper/2308.10175/) (2023)
- [Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture Generation](https://mlsanity.com/paper/2311.17532/) (2023)
- [UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletons](https://mlsanity.com/paper/2309.07051/) (2023)
- [Co3Gesture: Towards Coherent Concurrent Co-speech 3D Gesture Generation with Interactive Diffusion](https://mlsanity.com/paper/2505.01746/) (2025)
- [BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics](https://mlsanity.com/paper/2312.07937/) (2023)
- [Affective Behaviour Analysis via Progressive Learning](https://mlsanity.com/paper/2407.16945/) (2024)
- [Hand-Centric Motion Refinement for 3D Hand-Object Interaction via Hierarchical Spatial-Temporal Modeling](https://mlsanity.com/paper/2401.15987/) (2024)
- [DanceEditor: Towards Iterative Editable Music-driven Dance Generation with Open-Vocabulary Descriptions](https://mlsanity.com/paper/2508.17342/) (2025)
- [Text-Driven 3D Hand Motion Generation from Sign Language Data](https://mlsanity.com/paper/2508.15902/) (2025)
- [CoCoGesture: Toward Coherent Co-speech 3D Gesture Generation in the Wild](https://mlsanity.com/paper/2405.16874/) (2024)
- [EggHand: A Multimodal Foundation Model for Egocentric Hand Pose Forecasting](https://mlsanity.com/paper/2605.07642/) (2026)
- [Semantics2Hands: Transferring Hand Motion Semantics between Avatars](https://mlsanity.com/paper/2308.05920/) (2023)
- [7ABAW-Compound Expression Recognition via Curriculum Learning](https://mlsanity.com/paper/2503.07969/) (2025)
- [Evaluation of Generative Models for Emotional 3D Animation Generation in VR](https://mlsanity.com/paper/2512.16081/) (2025)
- [REACH: Hand Pose Estimation from Room Corners](https://mlsanity.com/paper/2605.22231/) (2026)

## Abstract (arXiv)

Predicting natural and diverse 3D hand gestures from the upper body dynamics is a practical yet challenging task in virtual avatar creation. Previous works usually overlook the asymmetric motions between two hands and generate two hands in a holistic manner, leading to unnatural results. In this work, we introduce a novel bilateral hand disentanglement based two-stage 3D hand generation method to achieve natural and diverse 3D hand prediction from body dynamics. In the first stage, we intend to generate natural hand gestures by two hand-disentanglement branches. Considering the asymmetric gestures and motions of two hands, we introduce a Spatial-Residual Memory (SRM) module to model spatial interaction between the body and each hand by residual learning. To enhance the coordination of two hand motions wrt. body dynamics holistically, we then present a Temporal-Motion Memory (TMM) module. TMM can effectively model the temporal association between body dynamics and two hand motions. The second stage is built upon the insight that 3D hand predictions should be non-deterministic given the sequential body postures. Thus, we further diversify our 3D hand predictions based on the initial output from the stage one. Concretely, we propose a Prototypical-Memory Sampling Strategy (PSS) to generate the non-deterministic hand gestures by gradient-based Markov Chain Monte Carlo (MCMC) sampling. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on the B2H dataset and our newly collected TED Hands dataset. The dataset and code are available at https://github.com/XingqunQi-lab/Diverse-3D-Hand-Gesture-Prediction.
