# Predicting Motion Plans for Articulating Everyday Objects

arXiv: https://arxiv.org/abs/2303.01484 · HTML: https://mlsanity.com/paper/2303.01484/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 53 references that are in the map.
- First posted on arXiv 2 Mar 2023.

## Builds on (most cited first, 27 of 27)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation](https://mlsanity.com/paper/1901.02970/) (2019)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Where2Act: From Pixels to Actions for Articulated 3D Objects](https://mlsanity.com/paper/2101.02692/) (2021)
- [Category-Level Articulated Object Pose Estimation](https://mlsanity.com/paper/1912.11913/) (2019)
- [iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes](https://mlsanity.com/paper/2012.02924/) (2020)
- [Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapes](https://mlsanity.com/paper/1903.03911/) (2019)
- [ManipulaTHOR: A Framework for Visual Object Manipulation](https://mlsanity.com/paper/2104.11213/) (2021)
- [Learning Sampling Distributions for Robot Motion Planning](https://mlsanity.com/paper/1709.05448/) (2017)
- [VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects](https://mlsanity.com/paper/2106.14440/) (2021)
- [ScrewNet: Category-Independent Articulation Model Estimation From Depth Images Using Screw Theory](https://mlsanity.com/paper/2008.10518/) (2020)
- [HRL4IN: Hierarchical Reinforcement Learning for Interactive Navigation with Mobile Manipulators](https://mlsanity.com/paper/1910.11432/) (2019)
- [ReLMoGen: Leveraging Motion Generation in Reinforcement Learning for Mobile Manipulation](https://mlsanity.com/paper/2008.07792/) (2020)
- [Articulated Object Interaction in Unknown Scenes with Whole-Body Mobile Manipulation](https://mlsanity.com/paper/2103.10534/) (2021)
- [A Unified MPC Framework for Whole-Body Dynamic Locomotion and Manipulation](https://mlsanity.com/paper/2103.00946/) (2021)
- [Visual Identification of Articulated Object Parts](https://mlsanity.com/paper/2012.00284/) (2020)
- [Learning Kinematic Feasibility for Mobile Manipulation through Deep Reinforcement Learning](https://mlsanity.com/paper/2101.05325/) (2021)
- [Learned Critical Probabilistic Roadmaps for Robotic Motion Planning](https://mlsanity.com/paper/1910.03701/) (2019)
- [Learning Obstacle Representations for Neural Motion Planning](https://mlsanity.com/paper/2008.11174/) (2020)
- [Real-Time Motion Planning of Legged Robots: A Model Predictive Control Approach](https://mlsanity.com/paper/1710.04029/) (2017)

## Built on by (most cited first, 5 of 5)

- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [Understanding 3D Object Interaction from a Single Image](https://mlsanity.com/paper/2305.09664/) (2023)
- [Adaptive Mobile Manipulation for Articulated Objects In the Open World](https://mlsanity.com/paper/2401.14403/) (2024)
- [Opening Articulated Structures in the Real World](https://mlsanity.com/paper/2402.17767/) (2024)
- [From Scan to Action: Leveraging Realistic Scans for Embodied Scene Understanding](https://mlsanity.com/paper/2507.17585/) (2025)

## Abstract (arXiv)

Mobile manipulation tasks such as opening a door, pulling open a drawer, or lifting a toilet lid require constrained motion of the end-effector under environmental and task constraints. This, coupled with partial information in novel environments, makes it challenging to employ classical motion planning approaches at test time. Our key insight is to cast it as a learning problem to leverage past experience of solving similar planning problems to directly predict motion plans for mobile manipulation tasks in novel situations at test time. To enable this, we develop a simulator, ArtObjSim, that simulates articulated objects placed in real scenes. We then introduce SeqIK+θ0, a fast and flexible representation for motion plans. Finally, we learn models that use SeqIK+θ0 to quickly predict motion plans for articulating novel objects at test time. Experimental evaluation shows improved speed and accuracy at generating motion plans than pure search-based methods and pure learning methods.
