# LANDMARK: Language-guided Representation Enhancement Framework for Scene Graph Generation

arXiv: https://arxiv.org/abs/2303.01080 · HTML: https://mlsanity.com/paper/2303.01080/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 55 references that are in the map.
- First posted on arXiv 2 Mar 2023.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Visual Relationship Detection with Language Priors](https://mlsanity.com/paper/1608.00187/) (2016)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Scene Graph Generation from Objects, Phrases and Region Captions](https://mlsanity.com/paper/1707.09700/) (2017)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [Graph-Structured Representations for Visual Question Answering](https://mlsanity.com/paper/1609.05600/) (2016)
- [Energy-Based Learning for Scene Graph Generation](https://mlsanity.com/paper/2103.02221/) (2021)
- [Explainable and Explicit Visual Reasoning over Scene Graphs](https://mlsanity.com/paper/1812.01855/) (2018)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [Detecting Visual Relationships with Deep Relational Networks](https://mlsanity.com/paper/1704.03114/) (2017)
- [Bridging Knowledge Graphs to Generate Scene Graphs](https://mlsanity.com/paper/2001.02314/) (2020)
- [Unpaired Image Captioning via Scene Graph Alignments](https://mlsanity.com/paper/1903.10658/) (2019)
- [Factorizable Net: An Efficient Subgraph-based Framework for Scene Graph Generation](https://mlsanity.com/paper/1806.11538/) (2018)
- [Stacked Hybrid-Attention and Group Collaborative Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2203.09811/) (2022)
- [Learning to Generate Scene Graph from Natural Language Supervision](https://mlsanity.com/paper/2109.02227/) (2021)
- [CogTree: Cognition Tree Loss for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2009.07526/) (2020)
- [Pixels to Graphs by Associative Embedding](https://mlsanity.com/paper/1706.07365/) (2017)
- [Object-aware Video-language Pre-training for Retrieval](https://mlsanity.com/paper/2112.00656/) (2021)

## Built on by (most cited first, 2 of 2)

- [Unbiased Scene Graph Generation via Two-stage Causal Modeling](https://mlsanity.com/paper/2307.05276/) (2023)
- [AUG: A New Dataset and An Efficient Model for Aerial Image Urban Scene Graph Generation](https://mlsanity.com/paper/2404.07788/) (2024)

## Abstract (arXiv)

Scene graph generation (SGG) is a sophisticated task that suffers from both complex visual features and dataset long-tail problem. Recently, various unbiased strategies have been proposed by designing novel loss functions and data balancing strategies. Unfortunately, these unbiased methods fail to emphasize language priors in feature refinement perspective. Inspired by the fact that predicates are highly correlated with semantics hidden in subject-object pair and global context, we propose LANDMARK (LANguage-guiDed representationenhanceMent frAmewoRK) that learns predicate-relevant representations from language-vision interactive patterns, global language context and pair-predicate correlation. Specifically, we first project object labels to three distinctive semantic embeddings for different representation learning. Then, Language Attention Module (LAM) and Experience Estimation Module (EEM) process subject-object word embeddings to attention vector and predicate distribution, respectively. Language Context Module (LCM) encodes global context from each word embed-ding, which avoids isolated learning from local information. Finally, modules outputs are used to update visual representations and SGG model's prediction. All language representations are purely generated from object categories so that no extra knowledge is needed. This framework is model-agnostic and consistently improves performance on existing SGG models. Besides, representation-level unbiased strategies endow LANDMARK the advantage of compatibility with other methods. Code is available at https://github.com/rafa-cxg/PySGG-cxg.
