# ESceme: Vision-and-Language Navigation with Episodic Scene Memory

arXiv: https://arxiv.org/abs/2303.01032 · HTML: https://mlsanity.com/paper/2303.01032/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 68 references that are in the map.
- First posted on arXiv 2 Mar 2023.

## Builds on (most cited first, 30 of 52)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Microsoft COCO Captions: Data Collection and Evaluation Server](https://mlsanity.com/paper/1504.00325/) (2015)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Benchmarking Graph Neural Networks](https://mlsanity.com/paper/2003.00982/) (2020)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Provably Powerful Graph Networks](https://mlsanity.com/paper/1905.11136/) (2019)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [Think Global, Act Local: Dual-scale Graph Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2202.11742/) (2022)
- [Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks](https://mlsanity.com/paper/1911.07883/) (2019)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [Self-Monitoring Navigation Agent via Auxiliary Progress Estimation](https://mlsanity.com/paper/1901.03035/) (2019)
- [Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language Navigation](https://mlsanity.com/paper/2203.02764/) (2022)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [Airbert: In-domain Pretraining for Vision-and-Language Navigation](https://mlsanity.com/paper/2108.09105/) (2021)
- [Rapid Exploration for Open-World Navigation with Latent Goal Models](https://mlsanity.com/paper/2104.05859/) (2021)
- [Topological Planning with Transformers for Vision-and-Language Navigation](https://mlsanity.com/paper/2012.05292/) (2020)
- [The Regretful Agent: Heuristic-Aided Navigation through Progress Estimation](https://mlsanity.com/paper/1903.01602/) (2019)

## Built on by (most cited first, 10 of 10)

- [Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Models](https://mlsanity.com/paper/2407.07035/) (2024)
- [Sim-to-Real Transfer via 3D Feature Fields for Vision-and-Language Navigation](https://mlsanity.com/paper/2406.09798/) (2024)
- [TopV-Nav: Unlocking the Top-View Spatial Reasoning Potential of MLLM for Zero-shot Object Navigation](https://mlsanity.com/paper/2411.16425/) (2024)
- [LongFly: Long-Horizon UAV Vision-and-Language Navigation with Spatiotemporal Context Integration](https://mlsanity.com/paper/2512.22010/) (2025)
- [MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasks](https://mlsanity.com/paper/2603.11554/) (2026)
- [Dream to Recall: Imagination-Guided Experience Retrieval for Memory-Persistent Vision-and-Language Navigation](https://mlsanity.com/paper/2510.08553/) (2025)
- [Beyond Textual Knowledge-Leveraging Multimodal Knowledge Bases for Enhancing Vision-and-Language Navigation](https://mlsanity.com/paper/2603.26859/) (2026)
- [Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction](https://mlsanity.com/paper/2605.18729/) (2026)
- [VTM-Nav: Harnessing Cross-Episode Experience for Object-Goal Navigation with Hierarchical Visual-Topological Memory](https://mlsanity.com/paper/2607.14514/) (2026)
- [Reflect After Failure: Brain-Inspired Self-Evolving Agents for Embodied Spatial Intelligence](https://mlsanity.com/paper/2610.20312/) (2026)

## Abstract (arXiv)

Vision-and-language navigation (VLN) simulates a visual agent that follows natural-language navigation instructions in real-world scenes. Existing approaches have made enormous progress in navigation in new environments, such as beam search, pre-exploration, and dynamic or hierarchical history encoding. To balance generalization and efficiency, we resort to memorizing visited scenarios apart from the ongoing route while navigating. In this work, we introduce a mechanism of Episodic Scene memory (ESceme) for VLN that wakes an agent's memories of past visits when it enters the current scene. The episodic scene memory allows the agent to envision a bigger picture of the next prediction. This way, the agent learns to utilize dynamically updated information instead of merely adapting to the current observations. We provide a simple yet effective implementation of ESceme by enhancing the accessible views at each location and progressively completing the memory while navigating. We verify the superiority of ESceme on short-horizon (R2R), long-horizon (R4R), and vision-and-dialog (CVDN) VLN tasks. Our ESceme also wins first place on the CVDN leaderboard. Code is available: urlhttps://github.com/qizhust/esceme.
