# Domain Adaptation of Reinforcement Learning Agents based on Network Service Proximity

arXiv: https://arxiv.org/abs/2303.01013 · HTML: https://mlsanity.com/paper/2303.01013/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 26 references that are in the map.
- First posted on arXiv 2 Mar 2023.

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [CyCADA: Cycle-Consistent Adversarial Domain Adaptation](https://mlsanity.com/paper/1711.03213/) (2017)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [MDP Homomorphic Networks: Group Symmetries in Reinforcement Learning](https://mlsanity.com/paper/2006.16908/) (2020)
- [RL-CycleGAN: Reinforcement Learning Aware Simulation-To-Real](https://mlsanity.com/paper/2006.09001/) (2020)
- [Learning Invariant Feature Spaces to Transfer Skills with Reinforcement Learning](https://mlsanity.com/paper/1703.02949/) (2017)
- [Learning Cross-Domain Correspondence for Control with Dynamics Cycle-Consistency](https://mlsanity.com/paper/2012.09811/) (2020)
- [Return-Based Contrastive Representation Learning for Reinforcement Learning](https://mlsanity.com/paper/2102.10960/) (2021)
- [AI-Native Network Slicing for 6G Networks](https://mlsanity.com/paper/2105.08576/) (2021)
- [Multi-agent reinforcement learning for intent-based service assurance in cellular networks](https://mlsanity.com/paper/2208.03740/) (2022)

## Built on by (most cited first, 1 of 1)

- [Goals are Enough: Inducing AdHoc cooperation among unseen Multi-Agent systems in IMFs](https://mlsanity.com/paper/2310.17416/) (2023)

## Abstract (arXiv)

The dynamic and evolutionary nature of service requirements in wireless networks has motivated the telecom industry to consider intelligent self-adapting Reinforcement Learning (RL) agents for controlling the growing portfolio of network services. Infusion of many new types of services is anticipated with future adoption of 6G networks, and sometimes these services will be defined by applications that are external to the network. An RL agent trained for managing the needs of a specific service type may not be ideal for managing a different service type without domain adaptation. We provide a simple heuristic for evaluating a measure of proximity between a new service and existing services, and show that the RL agent of the most proximal service rapidly adapts to the new service type through a well defined process of domain adaptation. Our approach enables a trained source policy to adapt to new situations with changed dynamics without retraining a new policy, thereby achieving significant computing and cost-effectiveness. Such domain adaptation techniques may soon provide a foundation for more generalized RL-based service management under the face of rapidly evolving service types.
