# Finite-sample Guarantees for Nash Q-learning with Linear Function Approximation

arXiv: https://arxiv.org/abs/2303.00177 · HTML: https://mlsanity.com/paper/2303.00177/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 42 references that are in the map.
- First posted on arXiv 1 Mar 2023.

## Builds on (most cited first, 26 of 26)

- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Bound](https://mlsanity.com/paper/1905.10389/) (2019)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity](https://mlsanity.com/paper/1707.09183/) (2017)
- [Game-Theoretic Multiagent Reinforcement Learning](https://mlsanity.com/paper/2011.00583/) (2020)
- [Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity](https://mlsanity.com/paper/2007.07461/) (2020)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)
- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)
- [Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games](https://mlsanity.com/paper/2110.05682/) (2021)
- [A Provably Efficient Algorithm for Linear Markov Decision Process with Low Switching Cost](https://mlsanity.com/paper/2101.00494/) (2021)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2302.03673/) (2023)
- [Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games](https://mlsanity.com/paper/2102.07404/) (2021)
- [Towards Deployment-Efficient Reinforcement Learning: Lower Bound and Optimality](https://mlsanity.com/paper/2202.06450/) (2022)
- [Provably Efficient Cooperative Multi-Agent Reinforcement Learning with Function Approximation](https://mlsanity.com/paper/2103.04972/) (2021)
- [Cooperative and Distributed Reinforcement Learning of Drones for Field Coverage](https://mlsanity.com/paper/1803.07250/) (2018)
- [On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game](https://mlsanity.com/paper/2110.09771/) (2021)
- [Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model](https://mlsanity.com/paper/2208.10458/) (2022)
- [Representation Learning for General-sum Low-rank Markov Games](https://mlsanity.com/paper/2210.16976/) (2022)
- [One Policy is Enough: Parallel Exploration with a Single Policy is Near-Optimal for Reward-Free Reinforcement Learning](https://mlsanity.com/paper/2205.15891/) (2022)

## Built on by (most cited first, 4 of 4)

- [Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Games](https://mlsanity.com/paper/2312.04905/) (2023)
- [RL in Markov Games with Independent Function Approximation: Improved Sample Complexity Bound under the Local Access Model](https://mlsanity.com/paper/2403.11544/) (2024)
- [Strategically Robust Multi-Agent Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2603.09208/) (2026)
- [Finite-Time Analysis of Q-Value Iteration for General-Sum Stackelberg Games](https://mlsanity.com/paper/2604.04394/) (2026)

## Abstract (arXiv)

Nash Q-learning may be considered one of the first and most known algorithms in multi-agent reinforcement learning (MARL) for learning policies that constitute a Nash equilibrium of an underlying general-sum Markov game. Its original proof provided asymptotic guarantees and was for the tabular case. Recently, finite-sample guarantees have been provided using more modern RL techniques for the tabular case. Our work analyzes Nash Q-learning using linear function approximation -- a representation regime introduced when the state space is large or continuous -- and provides finite-sample guarantees that indicate its sample efficiency. We find that the obtained performance nearly matches an existing efficient result for single-agent RL under the same representation and has a polynomial gap when compared to the best-known result for the tabular case.
