# Dynamic Multi-View Scene Reconstruction Using Neural Implicit Surface

arXiv: https://arxiv.org/abs/2303.00050 · HTML: https://mlsanity.com/paper/2303.00050/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 27 references that are in the map.
- First posted on arXiv 28 Feb 2023.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [Real-Time High-Resolution Background Matting](https://mlsanity.com/paper/2012.07810/) (2020)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control](https://mlsanity.com/paper/2106.02019/) (2021)
- [Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis](https://mlsanity.com/paper/2204.11798/) (2022)
- [Recovering Fine Details for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2211.11320/) (2022)
- [Learning Implicit Body Representations from Double Diffusion Based Neural Radiance Fields](https://mlsanity.com/paper/2112.12390/) (2021)
- [Accurate Human Body Reconstruction for Volumetric Video](https://mlsanity.com/paper/2202.13118/) (2022)

## Built on by (most cited first, 6 of 6)

- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction](https://mlsanity.com/paper/2411.06602/) (2024)
- [Depth-NeuS: Neural Implicit Surfaces Learning for Multi-view Reconstruction Based on Depth Information Optimization](https://mlsanity.com/paper/2303.17088/) (2023)
- [High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Reality](https://mlsanity.com/paper/2409.13158/) (2024)
- [InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video](https://mlsanity.com/paper/2411.01512/) (2024)
- [SirenPose: Dynamic Scene Reconstruction via Geometric Supervision](https://mlsanity.com/paper/2512.20531/) (2025)

## Abstract (arXiv)

Reconstructing general dynamic scenes is important for many computer vision and graphics applications. Recent works represent the dynamic scene with neural radiance fields for photorealistic view synthesis, while their surface geometry is under-constrained and noisy. Other works introduce surface constraints to the implicit neural representation to disentangle the ambiguity of geometry and appearance field for static scene reconstruction. To bridge the gap between rendering dynamic scenes and recovering static surface geometry, we propose a template-free method to reconstruct surface geometry and appearance using neural implicit representations from multi-view videos. We leverage topology-aware deformation and the signed distance field to learn complex dynamic surfaces via differentiable volume rendering without scene-specific prior knowledge like template models. Furthermore, we propose a novel mask-based ray selection strategy to significantly boost the optimization on challenging time-varying regions. Experiments on different multi-view video datasets demonstrate that our method achieves high-fidelity surface reconstruction as well as photorealistic novel view synthesis.
