# Continuous interaction with a smart speaker via low-dimensional embeddings of dynamic hand pose

arXiv: https://arxiv.org/abs/2302.14566 · HTML: https://mlsanity.com/paper/2302.14566/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Feb 2023.

## Built on by (most cited first, 2 of 2)

- [HpEIS: Learning Hand Pose Embeddings for Multimedia Interactive Systems](https://mlsanity.com/paper/2410.08779/) (2024)
- [A Real-Time Gesture-Based Control Framework](https://mlsanity.com/paper/2504.19460/) (2025)

## Abstract (arXiv)

This paper presents a new continuous interaction strategy with visual feedback of hand pose and mid-air gesture recognition and control for a smart music speaker, which utilizes only 2 video frames to recognize gestures. Frame-based hand pose features from MediaPipe Hands, containing 21 landmarks, are embedded into a 2 dimensional pose space by an autoencoder. The corresponding space for interaction with the music content is created by embedding high-dimensional music track profiles to a compatible two-dimensional embedding. A PointNet-based model is then applied to classify gestures which are used to control the device interaction or explore music spaces. By jointly optimising the autoencoder with the classifier, we manage to learn a more useful embedding space for discriminating gestures. We demonstrate the functionality of the system with experienced users selecting different musical moods by varying their hand pose.
