# Hierarchical Reinforcement Learning in Complex 3D Environments

arXiv: https://arxiv.org/abs/2302.14451 · HTML: https://mlsanity.com/paper/2302.14451/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 53 references that are in the map.
- First posted on arXiv 28 Feb 2023.

## Builds on (most cited first, 30 of 33)

- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [Multi-task Deep Reinforcement Learning with PopArt](https://mlsanity.com/paper/1809.04474/) (2018)
- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [Neural probabilistic motor primitives for humanoid control](https://mlsanity.com/paper/1811.11711/) (2018)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [The Option Keyboard: Combining Skills in Reinforcement Learning](https://mlsanity.com/paper/2106.13105/) (2021)
- [Muesli: Combining Improvements in Policy Optimization](https://mlsanity.com/paper/2104.06159/) (2021)
- [Making Efficient Use of Demonstrations to Solve Hard Exploration Problems](https://mlsanity.com/paper/1909.01387/) (2019)
- [Regularized Behavior Value Estimation](https://mlsanity.com/paper/2103.09575/) (2021)
- [Data-efficient Hindsight Off-policy Option Learning](https://mlsanity.com/paper/2007.15588/) (2020)
- [Reverb: A Framework For Experience Replay](https://mlsanity.com/paper/2102.04736/) (2021)
- [Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoning](https://mlsanity.com/paper/2111.03189/) (2021)
- [The Termination Critic](https://mlsanity.com/paper/1902.09996/) (2019)
- [What Can I Do Here? Learning New Skills by Imagining Visual Affordances](https://mlsanity.com/paper/2106.00671/) (2021)

## Abstract (arXiv)

Hierarchical Reinforcement Learning (HRL) agents have the potential to demonstrate appealing capabilities such as planning and exploration with abstraction, transfer, and skill reuse. Recent successes with HRL across different domains provide evidence that practical, effective HRL agents are possible, even if existing agents do not yet fully realize the potential of HRL. Despite these successes, visually complex partially observable 3D environments remained a challenge for HRL agents. We address this issue with Hierarchical Hybrid Offline-Online (H2O2), a hierarchical deep reinforcement learning agent that discovers and learns to use options from scratch using its own experience. We show that H2O2 is competitive with a strong non-hierarchical Muesli baseline in the DeepMind Hard Eight tasks and we shed new light on the problem of learning hierarchical agents in complex environments. Our empirical study of H2O2 reveals previously unnoticed practical challenges and brings new perspective to the current understanding of hierarchical agents in complex domains.
